Showing posts with label Adeptus Astartes. Show all posts
Showing posts with label Adeptus Astartes. Show all posts

Thursday, February 5, 2026

James WRR's Rank & File 1: Knights in not-so-shining armour

Hector grimaced as the grill-faced servitor aimed its ultrasonic scrubber at his bruised ribcage. Caked blood and grime of a dozen different hues fell away from his pale skin, away from the sockets that would connect him to his holy power armour. Another servitor slaved away attending to this discarded silver shell not far away. 

“And then, get this,” laughed Brother Donovan as a serf tightened knee bolts on his mechanical leg, “the thing started weeping. Can you believe it? Actual tears.”


“Haven’t seen tears for a quarter century.” said Brother Kristos, urging the other Knight to continue. “Not up close, at least.”


“It was saying ‘no, no, we’re not the enemy.' The wretch!” Donovan clapped the serf around the shoulder, forcing him to crumple slightly under the weight of one monstrous hand. “‘All the beasts are slain’, says it. Aye, ‘sure thing, witch’, I say to it.”


“Then what, brother?” Kristos asked.


“Well. We torched the lot of em. Put the survivors to the sword.”


“Mightily well fought, brother. No quarter for the unclean.”


Brother Hector beckoned the servitor to leave his side. “Clean enough”, he thought, his nail-beds still stained red with gore. He sat heavily on a pew, the metal creaking under his weight, and put his head in his hands.


“I grow weary,” he said, “of the wailing.”


Brother Donovan and Brother Kristos paused in their laughter and caught one another’s gaze. In a moment, the two demi-psykers had sniffed out an off spoor, communicated like wordless predators, and felt their righteous anger return. Donovan felt for the butcher’s blade still dripping on his hip.


“Servants, begone from us. We have knightly matters to discuss with Brother Hector.” 


_____________________


Squad Heliod, in the flesh(world)

The first month of Old World Army Challenge IX has come and gone like a flash. In that time, the world has changed fast, grown mightily scary and very real brutal forces have made horrifying manoeuvres.


Maybe a trip to the grim darkness of the far future is needed in the grim darkness of 2026. And so here are my first suitably grim Grey Knights. 


Squad Heliod is my first ever unit of RTB-01 Marines, from a revered plastic kit I’ve wanted to play with as long as I’ve known they existed.


Working with these models was… interesting to say the least. Most of these second-hand Marines came painted as Blood Angels to a pretty neat standard. Apart from some horrific mould lines to scrape off, all I had to do was give them a nice blast of Leadbelcher to update their livery. 


The real challenge was the fellow armed with the missile launcher who was, let’s just say, not exactly built or painted with the greatest of attention to detail. I had to strip him right down to bare, creamy plastic, fully disassemble him then rebuild with plenty of gap filling. The original Marine kit might have been a landmark of design, but they don’t exactly glide together like today’s plastics!


But hey, awkward posing and mismatched parts are the price you pay for versatility and weapon options. 


Special weapon troopers


The two metal models are gorgeous and grungy, perfect examples of very early Citadel sculpting, when they were still trying to find a standard. One of them is half naked, for crying out loud. You wouldn’t see that today.


Painting up the Grey Knights is proving quick and fun. I simply had to wash down the Leadbelcher with black, then build back up with drybrushed metallics until I finished off with pure silver highlights and battle damage. A bit of orange Contrast paint for rust and job's a good 'un. 


The real challenge was how to differentiate metals. Pure metallic armies are always tricky, but I found that simply hitting things like Bolters and powerpack vents with Agrax Earthshade was enough to make them appear made of a much grimier, more functional metal than the shining armour. 


Brother Donovan, real bastard


I knew I wanted these guys to look suitably mean and grimdark, so I took a few cues from Blanche by adding flames, checks and brutal litanies wherever I could. Breaking up the big flat panels this way really helped to liven them up, I feel.


Another detail setting these guys apart from modern Grey Knights (apart from, you know, everything) is their iconography. I very consciously wanted to stay clear of both Rogue Trader-era Grey Knights iconography (an aquila holding an axe and a staff) and the modern equivalent (a book pierced by a sword). Both of these are complex, time-consuming designs. But I didn’t avoid them purely out of laziness. 


Rather, I’ve gone with a big white Inquisitorial seal to suggest these guys truly are nothing but an appendage of a despotic Ordo Malleus Inquisitor. They’re branded, living weapons, not holy knights. It also gives me more flex to put them on the table as generic Space Marines in later edition games in which Grey Knights no longer fielded regular Tactical Squads. 


Squad markings and iconography on display

A final note this month is on the bases. I went in knowing I wanted these Grey Knights to exist on a field of Mars-like red. I thought this would make a nice contrast to the silver armour and white details. I sculpted a few fleshy blobs on these bases, as well, to give the idea that they’re battling through a daemon world.


I wasn’t super sold on my painting of these bases at first, having simply drybrushed up from dark, cool red to a fleshy colour. But as soon as I hit the sculpted detail with Blood for the Blood God, it all came together. The organic looking bits suddenly came alive. Horrible! Gross! Wonderful!


Graffitied armour — it was the style at the time


And so, that’s month one of my second challenge in the bag. I’ve also, of course, painted and sent our friend Jaakko the customary entrance-fee model: my second version of the infamous “big-armed administratum clerk” with some suspiciously Genestealer-shaped tattoos… where could this fellow show up, I wonder?


Possible cultist heading to Finland

Finally, it’s not lost on me that I’ve dedicated myself to painting a group of violent, oppressive thugs in an environment where we’re now seeing more and more of them on the march in our real world. I’m currently rethinking some approaches and model choices as I go to avoid inadvertently valorising any such characters. I want to bring out that classic Rogue Trader/2,000 AD punk spirit, instead — channeling that righteous anarchy to paint these monstrous soldiers in as ridiculous of a light as possible.


Because the grimdark should stay in the far, fictional future. 


_____________________


Army list as of January


Squad Heliod

Tactical Squad

Sergeant with Bioscanner and Power Glove

1 Marine with Missile Launcher

1 Marine with Flamer

275 points



Monday, December 29, 2025

Suffer not the Daemon: James WRR’s introduction

G’day! It’s me, your local Chaos enthusiast back again for my second OWAC challenge attempt. This time round, I thought I’d do something unthinkable … Paint an Imperial army.

Look, the way I see it, I need some kind of foe for my Emperor’s Children to face. And what better foe for my debauched, daemon-loving psycho killers than an army of ruthless, holier-than-thou psycho killers?


For this challenge, I’m heading back to the hallowed pages of Realm of Chaos: Slaves to Darkness and picking out a rather obscure army list: The Ordo Malleus. The goal is to summon an army of psychic Space Marines, corrupt space coppers and expendable levy troops led by some of the most horrid bastards in the galaxy.


And the great work has already begun.


Do not adjust your television sets. This is not a black-and-white photo.


The Inquisition has always been one of my favourite aspects of Warhammer 40,000. The faction is key to the grimdarkness of it all, the pinnacle of the brutal repression that is somewhat (and quite horrifically) justified in the 40K universe. Inquisitors and their lackeys can also be just as weird and wonderful and terrifying as any Chaos army, employing everything from mind-wiped super soldiers to screaming daemonhosts and even alien orangutans.


Something I’m very keen to capture in this army is the fact that the Inquisition, and the Imperium as a whole, are not the good guys. There’s been far too much revisionism in modern 40K—too much “Marvelisation”—to the point that many have come to see the Space Marines as gleaming heroes, led by charismatic, demigod-like personalities.


And that’s not the way it should be. A Space Marine should be an absolute monstrosity to witness. I mean, if you were approached by an 8-foot-tall, roided-up child soldier with a gun the size of a Triumph Bonneville and tubes sticking out of their face, you wouldn’t exactly see them as an avenging angel. No, I see “real” Space Marines as the awful living weapons of a collapsing theocratic regime. The Grey Knights of the Ordo Malleus are just the super-specialised version of these weapons, pointed at the gribblies crawling from the Warp. Any glorified version of them you might see depicted in art and stories is nothing but Imperial propaganda.


The inspiration.

Like my fellow OWAC challengers, I’ve also picked out an artwork to be the “inspiration” for my army this year, and it’s this piece above that I feel most accurately captures the overall vibe I’m going for. It’s from the Rogue Trader rulebook (by, I believe, Will Rees, though I'm happy to be corrected) and is one of many glorious depictions of body-horror Space Marines within those pages.


There’s just something so evocative here, and true to the Oldhammer spirit. Sure, the proportions are out of whack. Neither of the characters are as defined as they would later become. But it’s just so wonderfully gruesome and provocative. You can really feel the anger coming off it—largely thanks to the “KILL” and “HATE” armour markings that were the style at the time—but also the sense that this is all just a bit silly. It’s perfect. Peak 40K.


While this’ll be my main inspiration for my own wacky, out-of-proportion mean marines, I’ve also got a few other works in my back pocket that further inform the styling and vibe I want to achieve with this army including those by the inimitable John Blanche.





In terms of models, this year I’ve been collecting a host of era-appropriate Marine bits from various online sources. The thrill of the chase has always been a big part of the Oldhammer appeal for me, and it has definitely been fun to hunt down these models and let fate somewhat shape the army. I’ve ended up with a horde of plastic RTB-01 marines that will form the bulk of the force (and the start of a future marine army), as well as enough big metal guns to make up a whole Devastator squad.

The big-ticket item this year is the squad of Grey Knight Terminators and the two leaders in Terminator Armour. I’m absolutely blown away by how detailed and crisp these venerable models are for their time, especially in comparison to the slightly blobbier Chaos Terminators and practically gooey metal power-armoured Marines that came out around the same time. I can’t wait to get started on them.


The aftermath of the Great Stripping.


As it stands in December, my Ordo Malleus force looks something like:

  • Daemonhunter in Terminator Armour
  • Grey Knights Captain in Terminator Armour
  • Techmarine on Bike 
  • Dreadnought
  • 5x Grey Knights Terminators
  • 10x Grey Knights Tactical Marines
  • Rhino Armoured Transport
  • 10x Grey Knights Devastators
  • 6x Adeptus Arbites

And so it begins! It’s been a high-pressure start already to get to this point, as I’ve moved house recently and have been painting walls instead of minis. But I’m looking forward to hitting the hobby table hard over the coming months to bring this army of zealous monster-men to life. The fact that my chosen colour scheme is mostly just spray-painted silver should help with that.


Keep watching this space, citizen. Don’t let the Inquisition find your obedience lacking …


The elite of the elite, daemon-killers all.


Some superhuman scumbags ready to take on the supernatural powers of the Warp.


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