Showing posts with label Undead. Show all posts
Showing posts with label Undead. Show all posts

Monday, August 3, 2026

Valtteri's Undead Legion - July Wrap-up Post

 

Well here we are, my first OWAC done and dusted! And it was just great! I painted a lot, pretty much every day for six months and still it felt like fun.

I managed to paint a respectable Undead army, more than 4000 points worth of models. This should be more than enough for all my gaming needs, allowing me to field multiple different army compositions.


I painted two units as a test before the challenge proper, the archers and the Skeletons with spears. Even though they're not part of the challenge and are not included in the points and model count, I still wanted to include them in the overall army picture.

My phone camera sort of failed me though. I just couldn't get the lighting, colours and focus right for the whole army shot. Luckily the previous posts contain better pics of all the models.













The eagle-eyed among you might have noticed that I managed to paint one new model on July:
the mighty 4th edition Ghost. The model was quite silly back in the day and time hasn't really done him favours either. Be that as it may, I still wanted to include one in my army.



The highlight of July for me was entering the Vampire Lord to painting competition (The Cold North Open at Ropecon, Finland's biggest gaming convention, ran entirely by volunteers) and coming away with Bronze! Finland may be a small country but the judges certainly weren't: there were two recent Golden Demon winners and Louise Sugden (savage_ork_guy) as the judges. I'm amazed that a mini from -93 and painted in the style of that era could compete with modern styles and techniques.




Plan vs reality

Like I said in my first post, I was fairly sure I could finish the big skeleton units easily, thanks to using enamel washes and a simple but strong color scheme (bone, metals, red as a spot color). 
I decided to do all of the core units first and tackle the more exotic units and characters afterwards. Just like those old army collecting articles in White Dwarf. I stuck to my plan, even though it was a bit of a chore at times, and it paid off.
I even had enough time to add some extra units and terrain. I've meant to do proper hills for ages and I'm so happy I finally did, they'll help me in pretty much all of my games!

The initial plan. 

Originally I meant to just paint the characters from the Armybook cover, not do a full recreation of it. I'm really happy I did though, it was my favorite part of the challenge! I also planned to build the magnificent piece of scenery below but realized fairly soon that I just wouldn't have the time. Maybe someday.




Statistics

My total for OWAC9 is 4507 points and 138 models.
If I counted the 2 test units it would be a whopping 5089 points and 186 models.

It is at this point that I feel that I must apologize. Even though my army definitely looks like it came straight from 90s, most of it didn't.
I only have 20 old metal models, if I counted correctly.
All of my core units are new models, both plastic kits and prints with an old aesthetic and I even included two 3D printed scans of the old Chariots. I hope I didn't break the spirit of OWAC too much. In my defense I think the proxy models I included are really cool and I hope that more hobbyists find them!

That being said, consider this lovely Zombie Dragon from the 80s as my apology:






I bought this old chap midway through the challenge and just barely managed to paint him before the end of July (that's why he's not in the army shot).
I haven't put together big old metal minis in a long time and boy was it a blast from the past. I think assembling him and filling the gaps took as much time as the actual paint job. Lovely sculpt nevertheless and I admired the way the pieces were designed - all the joints are strong without any pinning. My other Dragon is painted in a bright 'Eavy Metalesque way so this one is just muted naturalistic tones, as a befits an old Dragon.
I doubt I'll ever use 2 Zombie Dragons in a game so I'm not including this one in the final tally.


Final Words

I really don't think I could've pulled this off without the added pressure of the Old World Challenge. Like most hobbyist I tend to get bored after a few units and gravitate towards different projects. But thanks to OWAC and all the other participants I powered through and now I have the Undead army I've always dreamed off. I couldn't be happier! And to top it off I've played a few games of 4th/5th ed. Warhammer which I never did as a kid, even though I really wanted to. 

I'll sign off with a pic of the happy Necromancer and his tiny minions. Thanks to the everyone who's followed my ramblings and who knows, maybe I'll write some more blog posts in the future. I cerrtainly have enough old minis in my cabinet for that!



Sunday, August 2, 2026

Ben D's Skellibobs - OWAC IX WRAP UP

It had to happen eventually folks.

We got to the end of OWAC IX.

For those of you just tuning in, I’ve been painting an army of Undead Gnomes with paint schemes inspired by works from David Gallagher and Ian Miller, as per the prompt of this season’s challenge.

Ian Miller

David Gallagher

I began OWAC IX reflecting on what the challenge would be to me, or to be clearer which aspects of the project would be the challenging part. I think in previous years I have made volume the focus of my challenge, since I delight in surprising the readers of this blog with oddball filler or kooky units, but this year was different. There had been rumblings of doubt about people finishing their projects this year given the stresses of the world, and recognizing those concerns in myself as well, I made the army compositionally something I was confident I could paint in all of 6 months. With that fear quenched, I decided to paint not just with the palettes of these artists (which was already the challenge,) but to also paint more fantastically. 

What does that mean? 

I feel that for a long time my sensibilities were drawn from earthier and more naturalistic color groups, like how Frog and Toad is illustrated with a small range of colors, but all of them are drawn from the nature that Arnold Lobel translates into the aromantic amphibian adventures. Gnomes don’t exist, but assuming the fantasy realism and lowness of fantasy, they’d have only so much dye for their clothes, and maybe a homogenized skin-tone depending on how much contact they keep with communities outside their own. Since I didn’t imagine the undead gnomes as having a culture they actively engaged in (I am unsure of skeleton sentience,) their material culture would be a stagnation of the culture they were harvested from the graves of, while their current continence would be a reflection of the magic that raised them from the tomb. My goal was to paint as much of the magic onto the miniatures as I could, hence the extra high saturation of colors, and the decision to paint the skellibobs’ bones like they were enchanted instead of fresh out the dirt.


Here is the army, as originally proposed

Undead Lord - Vampire Lord on Dragon - 825 pts
2 Necromancers - 68 pts/each
20 Skeleton Warriors - Full Command and Halberds - 257 pts
20 Skeleton Warriors - Full Command and Halberds - 257 pts
10 Wights - Full Command, Spears, Shields, Heavy Armor, Skeletal Steeds - 528 pts

Total - 2003 pts

Hmm, actually there is one addition that I failed to mention. Last month I revealed that my second necromancer was actually Heinrich Kemmler the Lichemaster, but as many oldheads know, where there’s a Kemmler, a Krell is sure to follow.


Unfortunately I couldn’t find a Krell in budget and in time for my OWAC deadlines, but I did place a last minute Ral Partha Europe order that happened to include a powerful looking skeleton champion with an iconic helmet. Although it’s not an exact 1:1 I was reminded of the named equipment of Fafrd and Grey Mouser; their weapons have names, but the physical objects are replaced time and time again. This is a Krell with a Black Axe of Krell. Is it the Boneripper of Theseus? Maybe. In later editions, Krell’s Axe is a magical equipment your Vampire Counts characters can take, meaning that Krell and his axe are not attached at the hip, and it could be that if there is a singular magical Black Axe of Krell, it could be one of Krell’s goals (he is likely on the more sentient side of skeleton) to be reunited with his iconic item.

Anyhow, Krell isn’t the only extracurricular model of my army.


As mentioned previously, I do like my detours and surprises, and so while I don’t have 5e points for all of these figures, the army has grown beyond its original footprint. This delights me to no end. 

The full roster is actually

Heinrich Kemmler and Krell
Necromancer
Vampire Count on Dragon
40 skeletons
10 mounted wights
3 ghosts
3 stands of crow swarms
15 zombies
10 mummies

And judging by my recent acquisitions, we’re likely to see more before this army is put to rest.

Congratulations to all of my fellow OWAC IX conquerors; I hope you’re proud of what you’ve accomplished, and that you’re taking a well deserved rest.

If you aren’t though… I hope you’re having fun planning for next year’s OWAC project!

The Artist Gets a Hat


That's all I've got to say from this side of the keyboard. Thanks for all the fun, and see you next year!


Monday, July 6, 2026

On Tattered Wings - Valtteri's Undead Legion - June Leader month 2


Last month of the challenge and I chose my second leader month.
This time I painted the true leader of my army - a mighty Liche atop a Zombie Dragon!
And some extras of course, can't have a month without the minimum 10 models.


I decided early on that I would save the Dragon for the last month because I was worried that painting him would be such an effort that I would run out of steam for the next month. And I wasn't wrong, it took me two straight weeks to get the bloody beast done. Not only was there a lot to highlight but some places were quite hard to reach. I really should have painted in sub-assemblies.
Fun fact: the base colour the skin is the same green I use for my bases!
This gorgeous model is again by Red Bard Games.








After a day or two I had regained some of my strength and decided to paint some more models. These two Banshees aren't present in the 4th edition so these will proxy as Ghosts.


These were nice and simple to paint after the Dragon:
White base, Apothecary White Contrast paint. Some blue glazing on the skin and a really light teal on the robes. Drybrush with an off-white and white, followed by some layering with white to get a nice contrast.

After painting the Chariot in April I knew I wanted another one. I got a second one printed (this time with resin so I didn't have to smooth out any print lines). The pointing Skeleton Champion is by Celtic Miniatures, the one with the flag is an OG plastic skelly. 


Painting-wise this was identical to my first chariot. Near the end of June I realised I hadn't painted a flag at all! And what good is a 4th ed army without glorious banners? I had gained enough confidence with the previous flags that I decided to design my own. I took inspiration from an old Undead shield I saw somewhere, drew the design with pencil and painted it just like the previous banners. The catch was that I had to draw the design twice, only the second one being a mirrored version. In hindsight I probably could've used a photocopier for that.. 

Sadly, I totally forgot to take any WIP pics of the banner. But I did do a step-by-step of the freehanded shield which you can find a little below.



Lastly, I whipped up a bunch of Bat Swarms. These too are are 3d prints (link). Even though the old metal bats have their charm, I'm not a huge fan of them and didn't feel like spending that much on my bats.
They didn't photograph that well but they do look kinda nice in real life. I'll probably take some better pics for my Instagram account later if you're interested.


But why would I need 600 points worth of bats? Well, were planning on playing through the old Circle of Blood campaign pack this fall with my friend and the Undead side can field these at a 50% discount. *Evil cackle*


Painting

I know I've showed some step-by-steps on my freehand before but I thought it'd be nice to do a bit more detailed tutorial.

I find it easier to block out rough shapes first, then add some shading and do the edges and details last. It helps a lot if  you have a reference picture. Thin paints and multiple layers help to achieve a smooth finish.

  1. Rough shape with a darker beige (Scale 75 Grau SW-29 ). This step isn't necessary but this particular paint has great coverage and it's easier to layer the next colours on top of it.
  2. First highlight with  beige (AP Skeleton Bone). 
  3. I filled in the shadows with a medium brown (AP Leather Brown)
  4. Smoothing out the transitions with a mix of the previous two colours.

  5. Another highlight with a light beige/off-white (AP Brainmatter Beige).
  6. Details with black (AP Matt Black)
  7. More details with black. I also strengthened the shadows with more brown. Forgot to take a pic before this :(
  8. The finished shield with a better lighting. Some minor highlight corrections also applied.
Even though it seems a lot happens between steps 6 and 7 it's not much more than blacklining. And it makes all the difference!

Photography

In case you're interested, below is a pic of my photo setup for the scenic shots. I take over our kitchen table when the kids aren't home and roll out my game mat (Muddy Field by Deep Cut Studios, it's a great and really versatile mat btw!). A black cloth draped over some empty cardboard boxes and some of my terrain arranged in front of it. I try to position the woods and hills so that they create an immersion of depth. Natural light through the window and a cheap ring light for some extra illumination. I take the photos with my smartphone, with the ISO and shutter speed turned down so the pictures aren't too bright. Minimal colour correction with GIMP on my computer. I'd probably get better pics with a tripod but I'm usually too lazy to get it out...


Battle!

We finally managed to schedule a game with my friend. This time it was 1500 points of my Undead against his Bretonnians. This was sort of a practice match for the CoB campaign we have planned ahead.




The game started horribly. I was so excited about my new fast moving troops that I charged my Skeleton Horsemen against his Halberdiers in the first turn. The whole unit was instantly wiped out. No, not the Halberdiers... On his turn his Longbowmen opened fire on my Chariot and promptly destroyed one of the steeds, reducing it's movement to a measly 4 inches. On the the next turn the other steed was turned into a pile of bones as well. Bye bye impact hits!


Things looked really bleak for me when his Knights sandwiched my big unit of Skeletons, gaining all their charge bonuses and negating my ranks. It was at this point I remembered the main strength of my army - Fear! The Bretonnians had forgotten to take their Fear tests. So my opponent rolled some dice and what do you know, neither of the Knights had the courage to charge. After some backtracking we continued on with the game and I actually managed to charge the other Knight unit and the Halberdies, which promptly fled in fear. Things were looking good all of a sudden!



I kept winning the combats with my Vampire Lord and the Skeletons unit's rank bonuses causing automatic break tests with my big units. Sadly the Bretonnian's big unit of Knights finally found their nerve and annihilated one of my Skeleton regiments. It was at this point that I found out that a Vampire isn't immune to psychology unlike the thralls he commands. The Vampire failed his break test, turned tail and fled resulting in a narrow victory for the Bretonnians.

Once again the game was an absolute blast. We included some low-level magic items as well, but they didn't have much of an impact.
We also tried out a variant magic rule which lets both sides cast spells on each magic phase, their own and their opponents turn as well. This was pretty fun! Except for the fact that nearly all of my spells were dispelled. Where's that Total Power card when you need it?

Stats

And that's a wrap for my first OWAC. I was fairly sure I could make it till the end but I never dreamed I'd paint this many models! I just learned that I can paint even more models for July's wrap-up post but I really don't know if I will. I might just take a rest!

January



25 Skeletons w. Swords&Shields, including Command Group

214 points

25 models

Wight

40 points

1 model

Necromancer Champion

163 points

1 model

2 Skeleton Ogres

72 points

4 models

2 Mummies w. 2-handed weapons

90 points

2 models

February



2 Wraiths

150 points

2 models

Wight

40 points

1 model

20 Zombies
including Command Group

88 points

20 models

Zombie Ogre

16 points

2 models

Screaming Skull Catapult

74 points

5 models

March

904

61

Chariot w. Scythed Wheels,
Crew w. Shield & Bow

79 points

5 models

Skeleton Horsemen w. Shields& Light Armor & Command Group

276 points

10 models

1 Wraith

75 points

1 model

April



8 Mummies w. 2-handed weapons

360 points

8 models

6 Skeletons w. Swords&Shields

54 points

6 models

6 Skeletons w. Spears&Shields

60 points

6 models

3 Wraiths

225 points

3 models

Vampire Count

200 points

1 model

May



Necromancer

68 points

1 model

Battle Standard

90 points

1 model

Mounted Wight

46 points

2 models

2 Wights

82 points

2 models

3 Wraiths

225 points

3 models

11 Skeletons

88 points

5 models

April



Liche Priest on Zombie Dragon

850 points

2 models

6 Bat Swarms

600 points

12 models

Chariot w. Scythed Wheels,
Crew w. Shield

77 points

5 models

2 Ghosts

70 points

2 models

Total

4472 points

137 models


Previous posts:
January - Rank&File

Tuesday, June 9, 2026

Ben D's Skelibobs - May-be Haunted

Weather - dark and stormy

Music - darkest of the hillside thickets

Mood - harried

+++

Hello all! Tonight we're sneaking our post in right under Satan's nose, in the eleventh hour and with great haste. Since there's no time for dawdling, here are the fiends, fresh off the paint tray.


10 Wights on Skeleton Steeds with heavy armor, shield, and full command. That's what these are, uh huh. Not a bunch of noodly skeletons riding behemoth pill bugs.


Okay, they're both, but I have a very good reason for it: I already had three pill bugs. All I had to do was sculpt a pair of variants, blue stuff cast them, and then I had a horde of heavily armored bugs that were in dire need of riders. The decision was made for me, by destiny some might say. Really tiny destiny.


Their lances were probably the hardest part, since by that point all of my patience had been used up. I actually find the result of my slipshod solution here really charming, where all of my lances are curled and flaccid because I couldn't be assed to sculpt them the right way. This accidental choice lends greater comedy and wickedness to the force, as it reflects the necromancers impotence, and yet he's still a moderately sized issue with all those death head bugs and pointy sticks.


The legs were also a bit of a chore, but with the same sort of result. None of these Skelibobs know how to ride pill bugs, and thus their legs are all over the place.


+528 pts

+++++

To round things off for May, I've also finished my gift model (also under the wire,) a skeleton musician that is the right size for a lucky recipient to use it in a normal sized skeleton unit (that is also, presumably, normal sized )



Spooky tin for atmosphere and freshened breath. Onward and upwards! See you at the finish line!



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