Wednesday, August 5, 2026

Adrian's Blood Bath at Orc's Drift campaign - OWAX IX wrap up

Wrap up


The hordes of King F'yar surround the desperate defenders that still resist at Orc's Drift

A peculiar challenge for this year, mixing all those entirely different miniatures. However, a fun one to complete, because it demanded me a bit of planning ahead on the different approaches but also allowed me to switch a little bit and do not feel burnt. I still remember the gazillion goblins of my first orc army, while miniatures that I love to paint it started to feel a bit tiring.
In this case, go back and forth between the orcs, dwarfs, the villagers and different flavor of elves was a little bit less repetitive.

And I wanted to make a proper wrap up of the campaign playing some scenarios. Unfortunately I had few time to play the entire campaign as I was in the field for several days but we could play the battle at Kacha Pass and the crossing of Ashak Rise.

Scenario 1: Kacha Pass

The small wood elf garrison at Kacha Pass guard three major in-roads of the region. The patrols have been intercepted, but the company of wood elves still resist and has also in captivity one half-orc spy with knowledge of the composition and movements of the armies of the Grand League.


The orc horde moves along the path in order to assault the entrance of the compound and block any potential scape route with the half-orc spy by the elves.


Guthrum Mane does not need to assault the entrance while he can breach a new one. The picture includes only three elves without the proxy for the rest of the elf miniatures, 10 enemy archers in total that were alerted by Guthrums roars and noisy stomps. So I flanked the compound also with the archers for support.


First turn for the elves. My friend prepared the scape with the half orc spy just in case he could not force the withdraw of the large orc mob coming from the South. The archers at the gate rise their bows and pointed toward the large blob of greenskins.


Again, the picture is without the proxies but there are 10 archers, with a larger footprint so more of them could shot the first turns until the innevitable combat come to them.


An impressive dice roll will hurt a lot for the orcs.


I always thought that the campaign is almost impossible for the defenders as the orc numbers are almost unstoppable for all the scenarios. But man was I wrong, the elves are lethal when they aim right and the casualties pile up pretty fast.


fortunately for me, the orc mob relentessly continues forward, coming for the elf garrison.


Well, some of the newly painted orcs during the current challenge were able to be in play for a turn.


The elves caused some havoc in the flank, but the orcs were able to resist.


Guthrum Mane is not happy that their friends, who happens to give him all the alcohol he needs, are hurt. He crushed the wall and was able to tackle those pesky archers.

I forgot to take another picture in my second turn but I reorganised the flanking orcs just to move near the main road so their bows can contribute in the hunting of the elves trying to sneak the half orc spy.


My friend in his desperate turn tried to move fast towards the border with the spy and continue shooting. This time however, less orc casualties meant trouble for the orcs defending the gate.


The orc mob was able to get to the gate and engage the elves there. Herndil Merl felt that turn as well as several other elves. So practically you can see the rest of the elves without the need of proxies anymore (Herndil was the banner, he will be gone after this picture). Erdolas avenged his friend and slayed several orcs, further depleting the horde.


Guthrum slayed the rest of the elves defending the southern wall and I decided that as the main combat was going good for the orcs, start razing the stockade as the spy and 4 wood elves surely will scape. My orc archers are not as good as the elves afterall.

In his turn, my friend got the spy and his captors closer to the border and failed to kill my commander. Which left me with an easy option to win. The orcs finally razed another building and Guthrum joined the combat to stomp completely the rest of the elves. I razed the outpost after that as the elves were just able to escape with the spy. Poor Erdolas gave his life trying to kill the horde but he could not beat Fangor Gripe just by a bad dice roll, because he was reduced to a single wound.

The orcs walk with less than half of their forces for the last battle nonetheless.


Scenario 2: Ashak Rise

The Severed Hand orcs move to assault Ashak Rise en masse. The greedy dwarfs are still mining ore there despite the rumors of war against the goblins again. The rush for gold in the River Canis is unavoidable.

We modified this scenario because we measured our small skirmish table and found that it will be unfair for the orcs. As they will crush the dwarfs nonetheless but have no space to try to get to the baggage train as they'll have to waste a turn for each dwarf patrolling. In the original scenario there is some room to maneuver and try avoiding the greedy dwarves going kamikaze so their gold is safe.

This change is a more boring, normal defence scenario which may be less hobhounds killed (bad for the good guys) but increasingly heavier casualties for the orcs as they will get to fight an entire front row of dwarves, instead of going after units of a single engineer or three engineers.


The key to this scenario seems to be the complete roadblock of the bridge crossing, so I placed several orcs and the hounds slightly to the West. I'll try to cross the river with this mob instead of using the bridge.


The large mob will cross in a column so it can fit the small passing. Oh look, invisible hobhounds! I don't have wolves or anything to proxy them for now so I have to left them in the pictures because of their footprints, not like with the wood elves.

I realised that I commited again another mistake given that I didn't play for a loooong long time. I would have better deployed the hobhounds front just to flank the dwarfs hoping to snipe the baggage train and that sweet sweet gold.


The dwarves are so few that the only option for my friend is to divide them and expect that some good dices and their resistance blocks the entire orc mob.


Both our second turns will be moving. This is my turn, I tried to cross with the orc flank and they're passing very very slow. The hobhounds reorganised and are behind my main horde, forming a column. It's in his next turn were I spotted the terrible mistake as he started moving his baggage train to the road and I have nothing for pursuing them at the time. By the way, one orc finally fell from a crossbow hit. He was pretty unlucky both turns with his small shooting phase.


The mistake required me a bold move and charge the small batch of dwarves with the main horde instead of going for his heroes. That will make troubles for the small unit, but I needed to get rid of them and try to get for the baggage.


Unfortunately, bad dice rolls and their heavier armour means that the entire unit is blocked. I was completely misguided by later editions were other rows of the unit contributes. Now I am left with Hagar Sheol doing the heavy lift for this bunch of idiots.

Grashak Kra moves the hobhound preparing for getting to the baggage train in future turns.

We forgot to take pictures of the next turns besides we just started the action. As a summary, my second orc unit just got oblitarated by Osrim Chardz and his companions and he almost got me in the flank of the orc horde. He sacrificed one of the mules to save the rest of the baggage train with the gold bags.
At this point we thought of another clever option that would have made an entirely different outcome, even the victory of the dwarfs by points. Maybe the next time some dwarves may hide some of the bags behind the house while the orcs advance, as some of them do not have anything to shoot.
That way the sacrificial baggage mule could get the orcs nothing in return. With the casualties piling up for the orcs, that way it makes this scenario much more difficult.

The wrap up

This has been a fun project as I said. The mix bag of miniatuers made it more easy to get done without getting tired at some point.
I have got almost all the orcs I need for the scenario. Well, in reality I can play the orcs and expect to field every survivor in the final scenario. As I found to my surprise that the orcs do not have such a large advantage I think they got. They'll probably win all the scenarios easily, but the casualty count start to rise pretty fast. That can be problematic in the Orc's Drift against Brommedir elves, as well as trying to get through the heroes.

Now, some pictures of the armies with the miniatures painted in this challenge as well as some of the orcs from my first OWAC.












Hope your liked as much as I like the final results for all the units.

Now, in numbers:

For the armies of the Grand League
Osrim Chardz and 11 dwarf engineers
Commander Brommedir and 14 of his elves
Erdolas Thringal, Hernril Merl (banner) and 9 of his wood elf folks
13 militiamen from Linden Way as well as the storekeeper, his wife, the stable owner and his assistant, the baker, the busker, the inn keeper, his father, his daugther and a serving wench.
The heroes at Orc's Drift including Bertolac, Fembreth and Beli.

The orc hordes of King F'yar
Grashak Kra, the still unemployed hobhound handler without hobhounds from the Severed Hand orcs.
Fangor Gripe, 10 additional orcs and the rock giant Guthurm Mane from the Vile Rune orcs.
Magyar Ironfist, the shaman Bagrash and 15 Kwae Karr orcs.
And finally, King F'yar in his wyvern.

Sadly, I have to get the final photos before a work trip so there is no mighty Ansell pose with the complete challenge as we forgot in the session and could not reshot :(

For the next challenge, I'm preparing something special and definitely I will continue with a Fantasy theme. Maybe even with my own rule of "finnish an army before trying to get something else" and doing some kind of story to follow while getting done some of the dwarf units that are still unpainted from my collection. A bunch of 4ed to 6th ed miners, slayers, thunderers and war machines.

Until next challenge,
Adrian’s out

George's Imperial Guard - Wrap up post

Colonel Audacian charged past the advancing ranks of his regiment. Sword raised, his full voiced battle cry carrying over the explosions.

His command squad followed closely as the commissar struggled to keep up. They past the first wave of guardsmen and zig zagged through the fire pouring from the heretic stronghold. 

Audacian knew exactly where he was going. He surged past bunkers and firing holes until he reached the enemy's HQ. 

The imperial commander stared into the eyes of the heretic, raised his laspistol and shot him. Then the command section arrived and finished off the others. Immediately the heretic defence collapsed. Their soldiers downed their weapons and fled as Audacian's regiment chased them down.

The commissar scrambled in, panting and looked at Audacian. 

"You appear to have spared your men again, Audacian." He said through intakes of breath. "But you have not proved your loyalty."

Audacian raised his pistol and shot the commissar.

"My loyalty to who?" Asked the colonel. 

He leapt up and joined his men, chasing down the enemy.


Phew! I made it!

My dad took me to my first Games Workshop in 1989/1990 and bought me the plastic Imperial Guard box. I've dreamt of getting it painted up ever since.

That John Blanche artwork was a huge inspiration. When Byron announced the theme for OWAC 9 - a project inspired by a piece of oldhammer artwork, I knew what I had to do! I couldn't wait to make this army happen!

I had big plans at the end of 2025, but then dad fell very ill. He died in March and I considered walking away from the hobby all together. But I knew dad had spent too much time waiting patiently for me in model shops, I owed him this finished project.

Then we lost John Blanche. 

So many wonderful people have contributed minis, ideas snd support to this Army. I had to get it done!

Caring for dad and then dealing with the fallout after he died left me with limited painting time and the army lacks lots of the detail I'd planned. I had to give up on painting the vehicles and many character minis. 

But it's done and I couldn't be more proud.

And hobby time is great therapy! Every snatched painting session, though brief, gave me a break from the struggles of Real Life.

The army is mainly composed of those classic plastic guardsmen, sculpted by the Perry twins in the late 80s. Some are survivors from that first box I got when I was seven! Others have been contributed by wonderful members of the oldhammer community (thanks Auke, Joseph, Glyn and Graeme!) 

The pot of Codex Grey I got as part of the Imperial paint set back in 1991 did the lion share of the work.

Huge thanks to Byron and the amazing team who make the challenge happen every year. Until I first joined back in 2023, I had never finished an army. Now I have three!

And big congratulations to all of the challengers. Whether you finished or not, you're all heroes!

I'm already planning for OWAC X. Can't wait!


Final Army Points:

1 x Command Section: 280 Points

1 x Commissar: 45 Points

1 x Support Squad: 445 Points

3 x Tactical Squads: 600 Points

Total: 1,370 Points


Colonel Audacian leads his regiment!

The sinister commissar struggles to keep up!

CHARGE!

John Blanche's box art. Still so inspiring.


The Relief of Plavigorica - Mark's Araby Ally Contingent wrap up post

Once Plavigorica had recovered somewhat from the deprivations of the siege, and had brought in its first harvest in peace, (the Skaven having scurried back to their tunnels afraid to venture forth under the watchful eyes that guard the marches of the city), Vojvod Milos sent out two envoys of his own.  

One travelled north to impress upon the Elector of Averheim the reality of the Skaven threat, lately dismissed as "fantastical". The other took the desert road to offer a tribute of thanks to the Sultan of Arjijil.  

Beset upon by the Chomped Lug'ole goblins, this southern mission took refuge in a crevasse in the Badlands, at the bottom of which, they discovered a number of velum pages that had evidently been torn from ibn Gudruk's journal.  These told the true account of Emir Sulemain's journey.  The pages were later handed to Akladi Nasreen himself ,who immediately stripped the Vizier Iznobettur of his falsely gained honours, and ensured that he would never become Sultan instead of the Sultan. Nasreen instructed his bard, Orfeo, to write a proper tale of the relief of Plavigorica, and the names of ibn Gudruk and Emir Sulemain were restored to honour across Araby, and in hostelries across the Old World.

The battle before the walls

I hadn't planned the darker turn in the story in June, so this is my attempt to make amends.  I don't yet know how Orfeo's story ends in Storm Warriors, but I'm hoping he eventually gets to go home.

Without so much as a phone call to Infantino, I bent the OWAC rules by writing the missing Araby Ally contingent list to fit what I had collected... I hope that is in the Oldhammer spirit if maybe not quite the intention of the OWAC guidance.

I meant to update the list as the months went by, but struggled for time.  A lot of inspiration (and no little plagiarism) came from dieselmonkey who put together this brilliant force: Port Imperiale: Araby project: The Army of the Great Sultan (so far!) 

Here's my list! 



The banner at the end reads "law" and has two crescent moons, to reflect the two moons of the Warhammer World.   I've been careful not to copy any historic images but I've used terms like law, truth, and honour, on banners and shields, for a couple of reasons:

  • Because these are not villains (I thought about a law alignment, but neutral seemed a big enough step from the evil 1988 Talisman Saracen). 
  • As a tribute to the old Arcane Armorial shield transfers (decals) that you can see in photos in the Third Edition rulebook brightly espousing such virtues all over the place. 



Here is the whole force together:


Mouldy dark-eyebrowed Mark with his mighty Arabyan ally contingent
(Doing this with a timer took a few takes!)

The final muster:

  • 10 Arabyan Guard with spears and shields 110pts
  • 1 Hashishin: 55pts
  • 10 Desert Archers:110 pts
  • 10 Araby Corsairs:198 pts
  • 2 Flying carpets ridden by fakirs 200 pts
  • Snake charmer: 125 pts
  • Contingent commander: Level 20 hero on camel:109pts
  • Contingent standard bearer: Level 5 hero on camel with magic standard: 83pts
  • Sorcerer: Level 15 wizard: 155pts
  • Djinn: 600pts
  • Imp: 1pt

Total:947pts

----

I have really enjoyed this my first OWAC, although I definitely skirted the minimums in terms of quantity of miniatures and quality of my paintwork. I found it more manageable than expected, despite a lot going on in my wider life, (and the scarce daylight in the Scottish winter).  I came up with the idea two years ago, at the end of OWAC 7, but I needed a whole18 months of preparation to source (and afford) the relevant miniatures. 

I have an idea for another OWAC theme, but it definitely won't be OWAC 10. It might even have to wait for OWAC12, in the grim darkness of the far future.  I am thinking of - but not promising - a half orc mercenary force; this time using only Citadel miniatures, many of which are pre-slotta.  

I want to end by saying a huge thank you to everyone for consistent  and, very kind, encouragement. It has been a such an honour to take part alongside all the great challengers who've done such great work.

It's been a rough first half of 2026 globally. Here's to tolerance and understanding in our homes, our communities, and our world.  Salam.

Monday, August 3, 2026

Ben's Blood Drinkers - OWAC IX - Wrap-up post

Phew and done!  I've tried to put all the minis I've painted this OWAC into a battle scene somewhat like the 40K 2nd Ed cover that has been an inspiration:


Needing a bit of a break from painting red armour, for a change this month I painted a handful of Orks and Gretchin to be the antagonists in the battle pic:



Plus I 3d-printed some more Dr. Spork Cathedral ruins - after some digital flipping and chopping - to provide a backdrop.


Overall this season I've painted 3,171 points of Space Marines:

Intro
Rank and File Month 1: 431 pts
Rank and File Month 2: 751 pts
Rank and File Month 3: 849 pts
Rank and File Month 4: 487 pts
HQ Month: 176 pts
Wildcard Month: 477 pts

It doesn't half add up when you keep chipping away!

And, of course, I still have more to paint - vehicles, bikes, Scouts, Assault Marines, Tactical Marines, Chaplains - probably enough (assuming I switch to an Epic project next time) for OWAC XI...

Valtteri's Undead Legion - July Wrap-up Post

 

Well here we are, my first OWAC done and dusted! And it was just great! I painted a lot, pretty much every day for six months and still it felt like fun.

I managed to paint a respectable Undead army, more than 4000 points worth of models. This should be more than enough for all my gaming needs, allowing me to field multiple different army compositions.


I painted two units as a test before the challenge proper, the archers and the Skeletons with spears. Even though they're not part of the challenge and are not included in the points and model count, I still wanted to include them in the overall army picture.

My phone camera sort of failed me though. I just couldn't get the lighting, colours and focus right for the whole army shot. Luckily the previous posts contain better pics of all the models.













The eagle-eyed among you might have noticed that I managed to paint one new model on July:
the mighty 4th edition Ghost. The model was quite silly back in the day and time hasn't really done him favours either. Be that as it may, I still wanted to include one in my army.



The highlight of July for me was entering the Vampire Lord to painting competition (The Cold North Open at Ropecon, Finland's biggest gaming convention, ran entirely by volunteers) and coming away with Bronze! Finland may be a small country but the judges certainly weren't: there were two recent Golden Demon winners and Louise Sugden (savage_ork_guy) as the judges. I'm amazed that a mini from -93 and painted in the style of that era could compete with modern styles and techniques.




Plan vs reality

Like I said in my first post, I was fairly sure I could finish the big skeleton units easily, thanks to using enamel washes and a simple but strong color scheme (bone, metals, red as a spot color). 
I decided to do all of the core units first and tackle the more exotic units and characters afterwards. Just like those old army collecting articles in White Dwarf. I stuck to my plan, even though it was a bit of a chore at times, and it paid off.
I even had enough time to add some extra units and terrain. I've meant to do proper hills for ages and I'm so happy I finally did, they'll help me in pretty much all of my games!

The initial plan. 

Originally I meant to just paint the characters from the Armybook cover, not do a full recreation of it. I'm really happy I did though, it was my favorite part of the challenge! I also planned to build the magnificent piece of scenery below but realized fairly soon that I just wouldn't have the time. Maybe someday.




Statistics

My total for OWAC9 is 4507 points and 138 models.
If I counted the 2 test units it would be a whopping 5089 points and 186 models.

It is at this point that I feel that I must apologize. Even though my army definitely looks like it came straight from 90s, most of it didn't.
I only have 20 old metal models, if I counted correctly.
All of my core units are new models, both plastic kits and prints with an old aesthetic and I even included two 3D printed scans of the old Chariots. I hope I didn't break the spirit of OWAC too much. In my defense I think the proxy models I included are really cool and I hope that more hobbyists find them!

That being said, consider this lovely Zombie Dragon from the 80s as my apology:






I bought this old chap midway through the challenge and just barely managed to paint him before the end of July (that's why he's not in the army shot).
I haven't put together big old metal minis in a long time and boy was it a blast from the past. I think assembling him and filling the gaps took as much time as the actual paint job. Lovely sculpt nevertheless and I admired the way the pieces were designed - all the joints are strong without any pinning. My other Dragon is painted in a bright 'Eavy Metalesque way so this one is just muted naturalistic tones, as a befits an old Dragon.
I doubt I'll ever use 2 Zombie Dragons in a game so I'm not including this one in the final tally.


Final Words

I really don't think I could've pulled this off without the added pressure of the Old World Challenge. Like most hobbyist I tend to get bored after a few units and gravitate towards different projects. But thanks to OWAC and all the other participants I powered through and now I have the Undead army I've always dreamed off. I couldn't be happier! And to top it off I've played a few games of 4th/5th ed. Warhammer which I never did as a kid, even though I really wanted to. 

I'll sign off with a pic of the happy Necromancer and his tiny minions. Thanks to the everyone who's followed my ramblings and who knows, maybe I'll write some more blog posts in the future. I cerrtainly have enough old minis in my cabinet for that!



Search This Blog