Thursday, August 6, 2026

Filippo's wrap up post



 "I give my body, heart and soul, to the Lady whom I seek. No plea for help shall find me wanting. No obstacle will stand before me. No evil will taint the lands bequeathed unto me. When the clarion call is sounded, I will ride out and fight in the name of Liege and Lady. That which is sacrament, I shall preserve. That which is sublime, I will protect. That which threatens, I will destroy, for my holy wrath will know no bounds. Honour is all. Chivalry is all. Rejoice, for we, the Knights of Bretonnia... will be your shield."

Six month has passed, and from this pile of shame something good has emerged



Even though I didn’t manage to finish all the models I had hoped to complete, in the end I’m very satisfied with the result.

The unit of Squires stayed the same, but over the last month I’ve put together and almost finished a good number of models that I hope to add to the collection soon: about a dozen knights, several heroes, more Men‑at‑arms, and an impossible amount of archers. I even managed to buy Louen Leoncoeur and the General on Pegasus still sealed in the box from some a friend. I’m almost afraid to open them.

The updated list now includes:

1 General of Bretonnia (172 points) 1 Hero (74 points) 1 Sorcerer (56 points) - New Entry! 5 Knights of the Realm (204 points) 5 Errant Knights (176 points) 10 Bowmen (145 points) 10 Squires (124 points) 10 Men‑at‑arms (145 points)

In the last few months we’ve had the chance to dust off and play a lot of 6th edition. The Combat Patrol format has brought in tons of people, both old and new players. I played the Bretonnia list twice, and I even managed to win a game! I was more surprised than my opponent.

(photo shooting by my six‑year‑old son, who wanted to take pictures of the knights because “dad, they’re so cool!, but will you give them to me afterwards?”)












The pile of shame has shamefully grown… who knows what I’ll pull out at Christmas for the next edition.

See you soon, and thanks everyone!





Paul's Dwarf Army Wrap Up



Where do I start? What a six months this challenge has been. This is my first time at the OWAC and if I’m being honest, I was not prepared for it in the slightest. I first saw this two years ago when I was just getting back into painting. I’ve always worked best when I have a deadline or an event that I need to prepare for, so OWAC seemed the perfect way to get my mojo on and paint on a regular basis. However, I missed the deadline and forgot about it. Then by pure coincidence I was invited into a WhatsApp chat and who happened to be there but the legend that is Tom Young or Frogbug as he is known on forums. Without his help this would never have happened. 


My original post had an army list that is listed below

1 General                           160 pts

1 Hero                                104 pts

10 Thunderers                   130 pts     

10 Thunderers                   130 pts

10 Thunderers                   130 pts 

15 Miners (plus                  204 pts

standard and musician)

12 Slayers                          132 pts                         

10 Warriors                         110 pts

1 Flame cannon                 119 pts

1 Cannons                          110 pts

1 Gyrocopter                      100 pts

1 Bolt Thrower                    54 pts

 

As you can see from the picture this changed as the challenge went on and the final finished models are listed below with a total points value of 1897. 

                                             1 General                            160 pts




                                                  1 Master Runesmith            187 pts




                                         10 Thunderers (with full command) 191 pts                        

                                                 10 Thunderers                     130 pts

12 Crossbowmen                156 pts



                                       15 Miners (with full command)  256 pts




                                               10 Slayers                           132 pts                         




                                         10 Longbeards (with full command) 213 pts




                                  16 warriors (with spears and full command) 252 pts




                                               2 Cannons                           220 pts

             

                   



I also have the flame cannon, gyrocopter and 10 more warriors almost finished which would bring the completed army up to 2226 points without any magical items. If I had managed my time a little better, then I would have had all of them painted up but unfortunately real-life issues tend to take priority. 

 

The challenge has been both cathartic and frustrating in equal measures. I have been competition focused and lots of those projects have been on the back burner because of the monthly requirements army painting requires. However, it has made me realise that not every blend has to be perfect and in that unit of 16 spearmen no one is going to notice the pouch hasn’t been painted with all three layers required. It also gave nm back a sense of painting for fun which competition pieces don’t tend to instil due to the time and effort required for that type of painting. It was a really great feeling to see each unit final materialise and it was even better as the army began to build up. 

 

The other motivating factor was seeing the amazing work that the other participants put into this event, and I am blown away by quality of the other projects. It would be amazing to see some of them in real life. I’ve seen Tom’s stuff and it’s very humbling to behold the sheer number and quality of paintjob he produces. I was fortunate enough to go to Finland last year and by sheer coincidence bumped into Kuqury, who is also a member of this forum. Hopefully, at some point in the future I will go back and be able to see his creations for real. 

 

I’ve also learnt that NMM isn’t the best technique for army painting but I am so pleased that I stuck with it. Regardless of what anyone else thinks I and so proud of this army and really pleased with the way it looks on the table. A big shout out to Mr Sawyer who inspired me with his yellow and black Dwarven colour scheme all those years ago.

 

I’d also like to thank Byron for cajoling and helping me on along the way. Without his reminders and helpful downloads I would have lost the plot. I’d also like to thank everyone who commented on my posts and gave feedback and encouragement as the months went by. It made all the difference when that painting enthusiasm began to fade. 

 

Finally, here are a few more shots of the units on a terrain board. I hope to get my dwarven towers and walls finished so that they can act as a backdrop to the yellow and black stunties when they are in the display case I have finally purchased to show them off. Congratulations to everyone who took part. I’m dying to see the final pics.





 

Thanks for having me and Kind regards 

 

Paul (Hereticus1964)

Andrea's Space Elves (or Eldar, as most people says) wrap up post

 Hi fellow OWACers, 

finally, mission accomplished. It is a small satisfaction to get till the end of the challenge which started very easy but become a bit stressful during the last months (in fact, no further addition for july...).

I planned to paint more than I actually have done, but eventually I kept almost at minimum necessary to meet the 1000 points (and the monthly quota). Better than nothing and I am very happy anyway!

So, first off, the family picture:




As you may recall from the first post, I painted some for the 40K 2nd edition and some for the Rogue Trader edition. I just wanted to keep separate RT warriors (not yet guardians ;-)) and the dreddy to match other RT forces I am painting from others typically 2nd edition: this can be clearly seen from the base decoration. Actually, aspect warriors were introduced in the late RT, in a White Dwarf article (WD#127), just a couple of years before 2nd edition was released. I also realized that the Farseer too was released in this article, while space elves never get a psyker before (rule-wise)!
Here is how Howling Banshees and Farseer appeared, in the artwork of Mark Gibbons (the Banshee) and Jes Goodwin (the Farseer):

From WD#127

From this blog

Oh, and I forgot to say that the Avatar too was released in the WD article, although a "little" different: the Jes Goodwin artwork "The Avatar Walks" return a fiery demon with bloody hand, armed with a spear. It happens I got one and painted as extra (you may remember, a few months ago); since the start of the 2nd edition, though, the Avatar was the one armed with a sword and so was for long years! Moreover, and better in some regards, the Avatar size increased to the one of a monster.

The Avatar (still) Walks

Anyway, here are the two forces:

Rogue Trader Space Elves, with dreadnought Demon pattern and the Farseer

Eldar Aspect Warriors, the Avatar, Wraithguards and the Wave Serpent from 2nd edition


Well, one day I will put some order and write some post somewhere about the story of space elves/eldar/aeldarii across editions!


And now, preparing the brianansellization which officially state the end of my OWAC9:

Adjusting for brianansellizing the army



But before the end, let's have some listing:

 Unit                                       points
 Avatar of Khaine                    300
Farseer                                   170
 Exarch Howling Banshee      62
 Guardian Squad (x5)              55
 Guardian Squad (x5)              55
 Howling Banshee (x4)              108
 Wraithguards (x5)                     175
 Dreadnought War Demon     160
 Wave Serpent                             150
 Total                                         1235


Ok, fellows, I wish to thank you all for the fun, the inspiration, the sharing of your experience and, overall, to keep the old world still alive!

And now, finally, let's close the OWAC9!



ciao! A.








Wednesday, August 5, 2026

Adrian's Blood Bath at Orc's Drift campaign - OWAX IX wrap up

Wrap up


The hordes of King F'yar surround the desperate defenders that still resist at Orc's Drift

A peculiar challenge for this year, mixing all those entirely different miniatures. However, a fun one to complete, because it demanded me a bit of planning ahead on the different approaches but also allowed me to switch a little bit and do not feel burnt. I still remember the gazillion goblins of my first orc army, while miniatures that I love to paint it started to feel a bit tiring.
In this case, go back and forth between the orcs, dwarfs, the villagers and different flavor of elves was a little bit less repetitive.

And I wanted to make a proper wrap up of the campaign playing some scenarios. Unfortunately I had few time to play the entire campaign as I was in the field for several days but we could play the battle at Kacha Pass and the crossing of Ashak Rise.

Scenario 1: Kacha Pass

The small wood elf garrison at Kacha Pass guard three major in-roads of the region. The patrols have been intercepted, but the company of wood elves still resist and has also in captivity one half-orc spy with knowledge of the composition and movements of the armies of the Grand League.


The orc horde moves along the path in order to assault the entrance of the compound and block any potential scape route with the half-orc spy by the elves.


Guthrum Mane does not need to assault the entrance while he can breach a new one. The picture includes only three elves without the proxy for the rest of the elf miniatures, 10 enemy archers in total that were alerted by Guthrums roars and noisy stomps. So I flanked the compound also with the archers for support.


First turn for the elves. My friend prepared the scape with the half orc spy just in case he could not force the withdraw of the large orc mob coming from the South. The archers at the gate rise their bows and pointed toward the large blob of greenskins.


Again, the picture is without the proxies but there are 10 archers, with a larger footprint so more of them could shot the first turns until the innevitable combat come to them.


An impressive dice roll will hurt a lot for the orcs.


I always thought that the campaign is almost impossible for the defenders as the orc numbers are almost unstoppable for all the scenarios. But man was I wrong, the elves are lethal when they aim right and the casualties pile up pretty fast.


fortunately for me, the orc mob relentessly continues forward, coming for the elf garrison.


Well, some of the newly painted orcs during the current challenge were able to be in play for a turn.


The elves caused some havoc in the flank, but the orcs were able to resist.


Guthrum Mane is not happy that their friends, who happens to give him all the alcohol he needs, are hurt. He crushed the wall and was able to tackle those pesky archers.

I forgot to take another picture in my second turn but I reorganised the flanking orcs just to move near the main road so their bows can contribute in the hunting of the elves trying to sneak the half orc spy.


My friend in his desperate turn tried to move fast towards the border with the spy and continue shooting. This time however, less orc casualties meant trouble for the orcs defending the gate.


The orc mob was able to get to the gate and engage the elves there. Herndil Merl felt that turn as well as several other elves. So practically you can see the rest of the elves without the need of proxies anymore (Herndil was the banner, he will be gone after this picture). Erdolas avenged his friend and slayed several orcs, further depleting the horde.


Guthrum slayed the rest of the elves defending the southern wall and I decided that as the main combat was going good for the orcs, start razing the stockade as the spy and 4 wood elves surely will scape. My orc archers are not as good as the elves afterall.

In his turn, my friend got the spy and his captors closer to the border and failed to kill my commander. Which left me with an easy option to win. The orcs finally razed another building and Guthrum joined the combat to stomp completely the rest of the elves. I razed the outpost after that as the elves were just able to escape with the spy. Poor Erdolas gave his life trying to kill the horde but he could not beat Fangor Gripe just by a bad dice roll, because he was reduced to a single wound.

The orcs walk with less than half of their forces for the last battle nonetheless.


Scenario 2: Ashak Rise

The Severed Hand orcs move to assault Ashak Rise en masse. The greedy dwarfs are still mining ore there despite the rumors of war against the goblins again. The rush for gold in the River Canis is unavoidable.

We modified this scenario because we measured our small skirmish table and found that it will be unfair for the orcs. As they will crush the dwarfs nonetheless but have no space to try to get to the baggage train as they'll have to waste a turn for each dwarf patrolling. In the original scenario there is some room to maneuver and try avoiding the greedy dwarves going kamikaze so their gold is safe.

This change is a more boring, normal defence scenario which may be less hobhounds killed (bad for the good guys) but increasingly heavier casualties for the orcs as they will get to fight an entire front row of dwarves, instead of going after units of a single engineer or three engineers.


The key to this scenario seems to be the complete roadblock of the bridge crossing, so I placed several orcs and the hounds slightly to the West. I'll try to cross the river with this mob instead of using the bridge.


The large mob will cross in a column so it can fit the small passing. Oh look, invisible hobhounds! I don't have wolves or anything to proxy them for now so I have to left them in the pictures because of their footprints, not like with the wood elves.

I realised that I commited again another mistake given that I didn't play for a loooong long time. I would have better deployed the hobhounds front just to flank the dwarfs hoping to snipe the baggage train and that sweet sweet gold.


The dwarves are so few that the only option for my friend is to divide them and expect that some good dices and their resistance blocks the entire orc mob.


Both our second turns will be moving. This is my turn, I tried to cross with the orc flank and they're passing very very slow. The hobhounds reorganised and are behind my main horde, forming a column. It's in his next turn were I spotted the terrible mistake as he started moving his baggage train to the road and I have nothing for pursuing them at the time. By the way, one orc finally fell from a crossbow hit. He was pretty unlucky both turns with his small shooting phase.


The mistake required me a bold move and charge the small batch of dwarves with the main horde instead of going for his heroes. That will make troubles for the small unit, but I needed to get rid of them and try to get for the baggage.


Unfortunately, bad dice rolls and their heavier armour means that the entire unit is blocked. I was completely misguided by later editions were other rows of the unit contributes. Now I am left with Hagar Sheol doing the heavy lift for this bunch of idiots.

Grashak Kra moves the hobhound preparing for getting to the baggage train in future turns.

We forgot to take pictures of the next turns besides we just started the action. As a summary, my second orc unit just got oblitarated by Osrim Chardz and his companions and he almost got me in the flank of the orc horde. He sacrificed one of the mules to save the rest of the baggage train with the gold bags.
At this point we thought of another clever option that would have made an entirely different outcome, even the victory of the dwarfs by points. Maybe the next time some dwarves may hide some of the bags behind the house while the orcs advance, as some of them do not have anything to shoot.
That way the sacrificial baggage mule could get the orcs nothing in return. With the casualties piling up for the orcs, that way it makes this scenario much more difficult.

The wrap up

This has been a fun project as I said. The mix bag of miniatuers made it more easy to get done without getting tired at some point.
I have got almost all the orcs I need for the scenario. Well, in reality I can play the orcs and expect to field every survivor in the final scenario. As I found to my surprise that the orcs do not have such a large advantage I think they got. They'll probably win all the scenarios easily, but the casualty count start to rise pretty fast. That can be problematic in the Orc's Drift against Brommedir elves, as well as trying to get through the heroes.

Now, some pictures of the armies with the miniatures painted in this challenge as well as some of the orcs from my first OWAC.












Hope your liked as much as I like the final results for all the units.

Now, in numbers:

For the armies of the Grand League
Osrim Chardz and 11 dwarf engineers
Commander Brommedir and 14 of his elves
Erdolas Thringal, Hernril Merl (banner) and 9 of his wood elf folks
13 militiamen from Linden Way as well as the storekeeper, his wife, the stable owner and his assistant, the baker, the busker, the inn keeper, his father, his daugther and a serving wench.
The heroes at Orc's Drift including Bertolac, Fembreth and Beli.

The orc hordes of King F'yar
Grashak Kra, the still unemployed hobhound handler without hobhounds from the Severed Hand orcs.
Fangor Gripe, 10 additional orcs and the rock giant Guthurm Mane from the Vile Rune orcs.
Magyar Ironfist, the shaman Bagrash and 15 Kwae Karr orcs.
And finally, King F'yar in his wyvern.

Sadly, I have to get the final photos before a work trip so there is no mighty Ansell pose with the complete challenge as we forgot in the session and could not reshot :(

For the next challenge, I'm preparing something special and definitely I will continue with a Fantasy theme. Maybe even with my own rule of "finnish an army before trying to get something else" and doing some kind of story to follow while getting done some of the dwarf units that are still unpainted from my collection. A bunch of 4ed to 6th ed miners, slayers, thunderers and war machines.

Until next challenge,
Adrian’s out

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