Tuesday, July 7, 2026

Ian's Goblin Army (part II) - OWAC IX - June: Leader month

June was a particularly difficult month to keep the motivation and finish the challenge. I only had to paint my leader, Skarsnik and Gobbla, but had a pretty hard time finishing it. There is so many details! At the end I rushed it and I'm not quite satisfied with the result.

I'm leaving for Mexico for vacation from June 28th to July 18th. As I couldn't focused too well on my leader, I started a few other miniatures that I might be able to finish when I come back, before the end of July.




 

 


 OWAC IX Goblin Army (4th edition)



January 2026

10 Goblin Wolf Riders with spear, light armour and shield - 130 points

February 2026

10 Goblin Wolf Riders with spear, light armour and shield - 130 points

March 2026

18 Goblin Wolf Riders with spear, light armour and shield - 234 points

April 2026

5 Goblin Doom Divers - 500 points

May 2026

5 Goblin Wolf Riders with stuff - 65 points
2 Trolls - 130 points
3 Wolves - extra, no points

June 2026

Skarsnik and Gobba - 205 points


Total : 1394 points


Monday, July 6, 2026

Waill And Roll's Wildcard Month

 It's travel sized 40k not Epic!

For this months wildcard entry I have spent the majority of my time working on Tyranid themed terrain, it's a mixture of modern terrain kits from GW, a few objective markers from the old Battle for Macragge boxed set and one sad looking burned out Epic scale Land Raider. I mounted it all on 1mm plastic discs to and most of it can serve double duty as terrain for 28mm scale games. This is the first time in years that I have had such a complete and cohesive set of terrain and I could not be happier.

Of course I couldn't go a whole month without painting some bugs too so I chased the terrain with a 3d printed Hierophant Bio-Titan and a vintage metal Screamer Killer Carnifex.


I finished up the month by test driving the new terrain with a battle between my Hive Fleet Leviathan Tyranids and the Eldar of Craftworld Saim-Hann.

Hive Fleet Leviathan prepares to cross no man's land.



The ever cautious Eldari take cover and plan their next manoeuvre.




The brave warriors of Saim-Hann find themselves outclassed by the larger Tyranid bioforms.



The Swooping Hawks ambush a pack of Genestealers.

The Battle was decided as The Tyrant and Wraithlord wrestled each other, the Tyrant enentually cracking open the Wraithbone body of the Eldar Lord.


See you next month for images of the full army and my thoughts on the project as a whole.


On Tattered Wings - Valtteri's Undead Legion - June Leader month 2


Last month of the challenge and I chose my second leader month.
This time I painted the true leader of my army - a mighty Liche atop a Zombie Dragon!
And some extras of course, can't have a month without the minimum 10 models.


I decided early on that I would save the Dragon for the last month because I was worried that painting him would be such an effort that I would run out of steam for the next month. And I wasn't wrong, it took me two straight weeks to get the bloody beast done. Not only was there a lot to highlight but some places were quite hard to reach. I really should have painted in sub-assemblies.
Fun fact: the base colour the skin is the same green I use for my bases!
This gorgeous model is again by Red Bard Games.








After a day or two I had regained some of my strength and decided to paint some more models. These two Banshees aren't present in the 4th edition so these will proxy as Ghosts.


These were nice and simple to paint after the Dragon:
White base, Apothecary White Contrast paint. Some blue glazing on the skin and a really light teal on the robes. Drybrush with an off-white and white, followed by some layering with white to get a nice contrast.

After painting the Chariot in April I knew I wanted another one. I got a second one printed (this time with resin so I didn't have to smooth out any print lines). The pointing Skeleton Champion is by Celtic Miniatures, the one with the flag is an OG plastic skelly. 


Painting-wise this was identical to my first chariot. Near the end of June I realised I hadn't painted a flag at all! And what good is a 4th ed army without glorious banners? I had gained enough confidence with the previous flags that I decided to design my own. I took inspiration from an old Undead shield I saw somewhere, drew the design with pencil and painted it just like the previous banners. The catch was that I had to draw the design twice, only the second one being a mirrored version. In hindsight I probably could've used a photocopier for that.. 

Sadly, I totally forgot to take any WIP pics of the banner. But I did do a step-by-step of the freehanded shield which you can find a little below.



Lastly, I whipped up a bunch of Bat Swarms. These too are are 3d prints (link). Even though the old metal bats have their charm, I'm not a huge fan of them and didn't feel like spending that much on my bats.
They didn't photograph that well but they do look kinda nice in real life. I'll probably take some better pics for my Instagram account later if you're interested.


But why would I need 600 points worth of bats? Well, were planning on playing through the old Circle of Blood campaign pack this fall with my friend and the Undead side can field these at a 50% discount. *Evil cackle*


Painting

I know I've showed some step-by-steps on my freehand before but I thought it'd be nice to do a bit more detailed tutorial.

I find it easier to block out rough shapes first, then add some shading and do the edges and details last. It helps a lot if  you have a reference picture. Thin paints and multiple layers help to achieve a smooth finish.

  1. Rough shape with a darker beige (Scale 75 Grau SW-29 ). This step isn't necessary but this particular paint has great coverage and it's easier to layer the next colours on top of it.
  2. First highlight with  beige (AP Skeleton Bone). 
  3. I filled in the shadows with a medium brown (AP Leather Brown)
  4. Smoothing out the transitions with a mix of the previous two colours.

  5. Another highlight with a light beige/off-white (AP Brainmatter Beige).
  6. Details with black (AP Matt Black)
  7. More details with black. I also strengthened the shadows with more brown. Forgot to take a pic before this :(
  8. The finished shield with a better lighting. Some minor highlight corrections also applied.
Even though it seems a lot happens between steps 6 and 7 it's not much more than blacklining. And it makes all the difference!

Photography

In case you're interested, below is a pic of my photo setup for the scenic shots. I take over our kitchen table when the kids aren't home and roll out my game mat (Muddy Field by Deep Cut Studios, it's a great and really versatile mat btw!). A black cloth draped over some empty cardboard boxes and some of my terrain arranged in front of it. I try to position the woods and hills so that they create an immersion of depth. Natural light through the window and a cheap ring light for some extra illumination. I take the photos with my smartphone, with the ISO and shutter speed turned down so the pictures aren't too bright. Minimal colour correction with GIMP on my computer. I'd probably get better pics with a tripod but I'm usually too lazy to get it out...


Battle!

We finally managed to schedule a game with my friend. This time it was 1500 points of my Undead against his Bretonnians. This was sort of a practice match for the CoB campaign we have planned ahead.




The game started horribly. I was so excited about my new fast moving troops that I charged my Skeleton Horsemen against his Halberdiers in the first turn. The whole unit was instantly wiped out. No, not the Halberdiers... On his turn his Longbowmen opened fire on my Chariot and promptly destroyed one of the steeds, reducing it's movement to a measly 4 inches. On the the next turn the other steed was turned into a pile of bones as well. Bye bye impact hits!


Things looked really bleak for me when his Knights sandwiched my big unit of Skeletons, gaining all their charge bonuses and negating my ranks. It was at this point I remembered the main strength of my army - Fear! The Bretonnians had forgotten to take their Fear tests. So my opponent rolled some dice and what do you know, neither of the Knights had the courage to charge. After some backtracking we continued on with the game and I actually managed to charge the other Knight unit and the Halberdies, which promptly fled in fear. Things were looking good all of a sudden!



I kept winning the combats with my Vampire Lord and the Skeletons unit's rank bonuses causing automatic break tests with my big units. Sadly the Bretonnian's big unit of Knights finally found their nerve and annihilated one of my Skeleton regiments. It was at this point that I found out that a Vampire isn't immune to psychology unlike the thralls he commands. The Vampire failed his break test, turned tail and fled resulting in a narrow victory for the Bretonnians.

Once again the game was an absolute blast. We included some low-level magic items as well, but they didn't have much of an impact.
We also tried out a variant magic rule which lets both sides cast spells on each magic phase, their own and their opponents turn as well. This was pretty fun! Except for the fact that nearly all of my spells were dispelled. Where's that Total Power card when you need it?

Stats

And that's a wrap for my first OWAC. I was fairly sure I could make it till the end but I never dreamed I'd paint this many models! I just learned that I can paint even more models for July's wrap-up post but I really don't know if I will. I might just take a rest!

January



25 Skeletons w. Swords&Shields, including Command Group

214 points

25 models

Wight

40 points

1 model

Necromancer Champion

163 points

1 model

2 Skeleton Ogres

72 points

4 models

2 Mummies w. 2-handed weapons

90 points

2 models

February



2 Wraiths

150 points

2 models

Wight

40 points

1 model

20 Zombies
including Command Group

88 points

20 models

Zombie Ogre

16 points

2 models

Screaming Skull Catapult

74 points

5 models

March

904

61

Chariot w. Scythed Wheels,
Crew w. Shield & Bow

79 points

5 models

Skeleton Horsemen w. Shields& Light Armor & Command Group

276 points

10 models

1 Wraith

75 points

1 model

April



8 Mummies w. 2-handed weapons

360 points

8 models

6 Skeletons w. Swords&Shields

54 points

6 models

6 Skeletons w. Spears&Shields

60 points

6 models

3 Wraiths

225 points

3 models

Vampire Count

200 points

1 model

May



Necromancer

68 points

1 model

Battle Standard

90 points

1 model

Mounted Wight

46 points

2 models

2 Wights

82 points

2 models

3 Wraiths

225 points

3 models

11 Skeletons

88 points

5 models

April



Liche Priest on Zombie Dragon

850 points

2 models

6 Bat Swarms

600 points

12 models

Chariot w. Scythed Wheels,
Crew w. Shield

77 points

5 models

2 Ghosts

70 points

2 models

Total

4472 points

137 models


Previous posts:
January - Rank&File

Ben D's Skellibobs - June-p Scares!

Weather: Hot

Mood: Stressed

Music - Drive by R.E.M.



I don’t like that OWAC is almost over.

It feels like I haven’t done nearly enough painting for us to be as far into the challenge as we are, but then again I now have a full army of 5th edition Undead Gnomes, so maybe my perspective is a little skewed? In retrospect, I had the foresight to make this army compact and manageable, so to be surprised that it’s completed is… silly? As grateful as I am to past me for making the decisions that led to this cleared slate, I have trouble trusting it. Something feels off still, unfinished maybe.

Ah well, it’s probably just second boot syndrome. Anyway, Bones!


Another 20 Skellibobs, the sister unit to the first blob of Skellibobs, this time done up with a purple undercoat. Although they’re not as dark as their siblings, I’m still pleased as punch with the emotional color of this unit, especially with their bright red weapons. Actually I love the red so much that I’m redoing my Death Guard army so that I can use that red for all of my little plague marines’ weapons.

The only thing I’m not sold on is the banner. I think it needs a fish or a sausage, or something horizontally inclined for that hand to grasp. Part of me wonders why a unit of skeletons needs a banner to begin with since morale isn’t really something they’re worried about on account of not having a life they’re motivated to protect. I think the reasoning I settled on was that necromancers and vampires need something to point at while giving orders, and maybe Gneil wasn’t feeling particularly inspired the day he raised these 20 bony tonics.

Finally, we wrap with the army’s second necromancer, to make sure that the Skellibobs go where they’re told. I decided that I was allowed to have more than one artistic inspiration for this project, and so I found this old piece from WFRP.



This is Ian Miller’s depiction of Heinrich Kemmler and his entourage, done for The Terror of the Lichemaster for the Warhammer Fantasy Roleplaying Game. I’ve never been too convinced that an undead army could pillage a village, but there’s something lively about the reanimated menaces depicted here.

They have… aura?

Are they… corpsemaxxing?

Beats me. I’m just here to drool adoringly at the linework of this early Miller illustration, thirst over the vibrancy of the palette, and bask in the atmosphere of one of the coolest Warhammer art pieces to ever exist.



So then I painted a Heinrich Kemmler.

If you’re wondering how Gneil the Gnome got it together again after Gnome-mageddon, to put it succinctly, he didn’t. Lost and injured after his failed siege of the Alpiner Gnome village, the inherent magics of gnomekind allowed him to be discovered by a traveler, who just so happened to be the most vile and infamous necromancer of the Old World since the days of Nagash.

Why Heinrich has chosen to support Gneil’s second muster is beyond me, but certainly this villain wouldn’t waste his time on a venture with no chance of gaining him power. I suppose we’ll have to wait and see…

Anyhow, Kemmler was a great model to paint. It drove me a little nuts, painting this figure, but overall I think it came out pretty okay. 


That would have been it, but I suppose I was feeling one way or another, because then I had three ghosts on my desk, but that’s it!



Ok, maybe I had ten mummies sitting around with little gnome hats. I rebased them, so even if they hadn’t made it onto the army’s roster, it seemed a shame to just leave them in such a sorry state…


And then there were some stands of “bat swarms” that were made up of little charmers. Obviously they needed to go in the soup too!

While the last three units haven’t been included in the initial army list, they seemed like fun additions that can maybe come in handy later on or in different editions.

Month’s Additions 

20 Skellibobs with full command and halberd - 257p
A necromancers - 68p

Total - 325p

+++++

Phew. And that’s it, the 2k for 5e WFB done and dusted.

Good luck everyone, and see you at the finish line!

Sunday, July 5, 2026

Nathan’s rank and file 5 - More pink horrors and flamers (1400 points)

Well I’ve managed to satisfy the final month of a challenge - just. As I noted last month I had to get this months figures done by the 21st of June as we head off on holidays the day after. This month saw me finish 5 flamers and 5 horrors which, at a cost of 140 points each, add up to 1400 points. Here they are:




I’ve photographed these with the flash on as I finished then somewhat late in the day so natural light was somewhat lacking. I’m finishing off the last of the horrors which will give me two full units of nine of them (or one big unit of 18) that I can use in Warhammer the Old World.   

The Relief of Plavigorica - Mark's Araby contingent - June Wildcard month

This is the true history of the relief of Plavigorica. I, ibn Gudruk, write this freely. My family has not been threatened should I fail to discard any previous account that may have been erroneously made. 

We revel in the inspiration of the noble Grand Vizier who led us from the first, and delivered our victory, adding credit to the storied name of our munificent Sultan who we are grateful was spared this danger.  It was the noble Vizier who led us safely through the mirages, after all, at the Urmi wonder wall. He fought the great scorpion, and defied the Chomped Lug'ole goblins as we crossed Al-Mamalik Al-Hududiya, which the men of the Old World call "the Badlands".  The Vizier encouraged us to fortitude when we learned that much of the vitals and coin from our caravan had vanished although under his personal supervision. And surely it was he who led us against the Skaven siege lines, and after our late Emir was bested in battle, did then inspire us to prevail before the very walls.  

I wish only to return to my kin and to live quietly. Now that I have seen such heroism I shall write no more - for what other word is there to tell?

__

Postscript - Alas! Snorri ibn Gudruk tumbled into a ravine on our return journey. Alack! This tome fell with him. It was, for the main part, recovered.  Yet, as can be seen, several pages were torn out by its fall, and, despite our efforts, could not be retrieved.  This ill news I bear with sadness. Your loyal servant, Al'ad.

-----

Alkadi Nazreen's Grand Vizier, Iznobettur the Notorious, is his reluctant envoy to Plavigorica.  The Vizier's real desire is to be Sultan instead of the Sultan.  Here he rests upon a flying carpet that would have been his means of escape if the Arabyan forces had been defeated outside the city walls. He is attended by his faithful servant Wat Al'ad.  Both are Midlam miniatures.

 The Grand Vizier remains fully focused on the task at hand

Indeed, I'm imperfectly imitating the infinitely irascible Inzogoud the Infamous, (Isn't it irritating?) 

Iznogoud is another classic (if prejudiced) 20th Century source for high fantasy Araby.  In the the story, the faithful manservant is called Wat Al'af and they are constantly plotting to take over from the Caliph in Baghdad. Fortunately his schemes never prevail. 

To end on a less cynical note, I painted a part of the baggage train or camel caravan, one of my favourite things to paint in this challenge.  The slightly converted handler and left camel are from Midlam Miniatures, while the right camel is from the Perrys' Mahdist war range, with some green stuff baggage attached. 

 The hardest part was detaching the handler from the miliput base I'd put him on because he is pretty small. Unfortunately the excellent Midlam Arabian Nights range doesn't scale so well with the other figures I've used. He was going to be in the Araby Corsairs, but I'm glad I found a better place for him.

In the end just under half of this force is from Citadel (excluding animals and the wee 6mm ones for the forced perspective scene):  

Other collectors have gone a more purely Citadel route (such as Kim's excellent Araby army*) - so it can be done - but I reckon this was a more affordable way to do it.  I'm guilty of pushing the minimum limits with just 42 miniatures plus snakes. Sorry! That plus forming a list around what I gathered, are two ways I've strayed from the OWAC ideal.

I've really enjoyed assembling this force and developing the stories to go with it. These six months have flown by, like a magic carpet. Thank you for all the encouragement month by month.  See you for the wrap up in July!  

Salam.

---

Links to earlier months:

January -spears

February -bows

March - scimitars

April - carpets

May - camels

*Kim has a whole unit of Talisman Saracens! and some fantastic conversions of non-Araby miniatures in there, which definitely inspired some of my efforts.

James WRR’s Wildcard: Blue Aquila Down

G’day! 

It’s Wildcard month, which means we’re allowed to go a little… wild with our projects. And so, in the spirit of bringing my latest Imperial army to life, I thought I’d take the opportunity to paint one of my favourite pieces of terrain ever:

The crashed Aquila Lander from Battle for Macragge.


Despite my undying love for all things 80s/90s Games Workshop, my actual career in the hobby began shortly before this 4th edition starter set was released. I remember sharing the box with my little brother (now long-retired from the hobby in favour of skateboarding and making smart financial decisions). I took the Space Marine side and painted them up as Ultramarines (of course) while my brother took his inspiration from Alien to paint his ‘Nids mostly grey and green.


I don’t think either of us really took the rules all too seriously when we did get some poorly painted minis on the field. In fact, at some point, I think my Space Marines once ended up fighting an army of Dwarfs from The Battle for Skull Pass among the ruins of this crashed starfighter.


But it was never really about the game. It was about the vibe. 



And boy was that vibe good. I don’t think we appreciated, at that moment, that “modern” 40k was pretty much at its aesthetic and mechanical peak. Naturally, it couldn’t match the vibe of Rogue Trader, or even Second if that’s more your vibe, but Battle for Macragge was really a high point in my view of what Warhammer could be.


This crashed Aquila Lander is a good physical representation of that nostalgic ideal. It’s not an L-shaped ruin. It wasn’t designed to give balanced cover to both sides of the table. No, it’s a piece of plastic that tells a story, of which us gamers play a big part.


I remember scenarios from the starter set booklet that involved your heroic Space Marines fighting through never-ending hordes to make off with the ship’s power supply, or defending the downed passenger with his container of scientific samples. 


Ahh. Officially licensed narrative gaming. Bliss. 



The ruins I now have in my collection came from a second-hand lot, made up of mostly Battle for Macragge bits in pretty rough condition. Though that meant a bit more work, it really told me that this was a collection that someone had loved, maybe in the same way I had. Or, at the very least, they’d given the hobby a red-hot go.


It worked out for me that they’d given it up at some point. I’m certainly not complaining that I get to relive those glory days.


Anyway, painting this set seemed daunting at first, but actually proved fairly simple. I hit the whole lot with a black spray then sprayed the edges of the crash site with red to better match my Grey Knight’s bases.


As you’ll see, I’ve ended up putting some flock down, and a few “alien plants” on the base. I want to keep most of my Oldhammer 40k stuff on red desert-adjacent bases, so adding some natural elements should help blend this terrain more easily into future boards and armies. 


To paint the ship itself, I picked up an iconic, time-tested tool: the sponge. 


Nicking a little yellow block from beneath our kitchen sink, I built up a few layers of successively brighter, desaturated blues (and whites on the wing tips). I really like using a sponge on a big piece of plastic, as not only does it neatly avoid recesses, you can really modulate the intensity of your colour in a similar way to drybrushing - or even airbrushing - without the faff. The trick is, like drybrushing, to build up more gradually, with lots of quick stabbing dabs rather than a thick “splodge”.



I finished off the ship with simple glossed black for the shattered windows and some cabling details. I really love painting hazard-striped cables, the quickest way to do so being basecoating them with Scale75 Sahara Yellow, laying down some neat(ish) black stripes, then painting a thin line of Tenere Yellow over the whole length with the edge of your brush.


I weathered the ship with sponges, again, using a really dark Blue Steel metallic to add chips and battle damage. Games Workshop rust effect was watered down and applied to recesses, before a dark red pigment powder was jammed in mostly where the ship parts meet the ground. This final step really brought the whole thing together, so I’ll definitely be repeating it across future models.


And so, that’s it! All the painting done for my 2026 OWAC challenge. It’s been a fun ride, with a few ups and downs and funny little unforeseen challenges. But, all in all, it feels like it’s absolutely flown by. 



I did also manage to paint up this Bob Olley Ogryn for the Olden Demon challenge in May, as well.  The sculpt is just absolutely brilliant, full of character and attitude. I decided that he needed an appropriate beverage for the sweltering jungles of Catachan, and seeing as I’ve met plenty of Australian blokes who look like this (wrap-around sunnies and all) in my time, I had to paint him a few tinnies of Aussie-as VB. 


Drongo the Ogryn

This fella marks the start of my next big army project: an all-metal Catachan army for second-fourth edition. Watch this space!


Thanks for joining me on this journey so far. Some final full-army shots and a good write up is set to land next month.


Emperor protect you, citizen. 

Search This Blog