Monday, January 31, 2022

Steve's Verlorene Haufen (Forlorn Hope) - Rank and File #1 (1041 points)

 The stagnant chill of the morning sat heavily amongst the pines. The silence that hung expectantly in the air gave way to the dull clank of rusted armour and harness. Slowly they came, forlorn and sombre, the mud sucking gently at their worn boots. One could have been forgiven for thinking the dejected throng a ghostly apparition or some other ethereal conjuration, for no word or groan escaped the visors of their dour helmets, save for the ragged clouds of condensed breath that hung about their heads in the cold air. 

Well it's January, it's cold and it's grey and I'm still here in Cumbria/Sylvania! I think the sense of Deja Vu might also be down to the fact that we're back in another OWAC and I'm still immersed in the narrative I left off with the Cult of the New Colossus back in August last year. This time around I'm painting up the Cult's Nemesis - an Empire army!


I remember the "new" Empire army being introduced in White Dwarf magazine some time in the 90's and being a little underwhelmed. It all looked suspiciously historical to my young eyes back then and to my young mind if it was historical and not WW2, it was boring. If it was historical and wargaming - well it was even more boring! I realise the folly of my youth now as I gravitate in ever decreasing circles towards such things but back then if it didn't have hordes of Orcs and monsters, I wasn't interested. This unreasoning prejudice towards the Empire has carried on for some time though and the large tub of old Citadel Medievals and Fighters I amassed sat untouched for many years. I just couldn't get excited about painting up knights and men-at-arms, albeit in the fantasy colours of the Empire, lovely miniatures though they were. 


In the vanguard of the weary column marched foot knights, the regalia and splendour of their devotion to the Order of the Cleansing flame dimmed by the grime and mire that clung to their once white robes. Yet the fire still burned in their eyes despite the spectre of defeat that hung over them. 


Cut to last summer, when I began considering what I would follow the Cult up with. Amazons and Hobgoblins were considered but I had an urge to paint up the "good" guys who would face up to the Cult in the narrative I'd concocted. Only problem was, I've never been that excited about painting good guys. So I decided to make them evil - worse than the Cult even, or at least more nihilistic, ambivalent and morally vacant. As the old cliche goes - Man is the true Monster...


A plaintive whinny joined the despondent chorus as ranks of mounted knights rounded the bend in the road. They too, however, were but shadows. Gone was the gleaming armour and gaudily painted barding. Gone too was the bravado and swagger. Pitted metal and hardened eyes were all that were left of the flower of Imperial chivalry and Memento Mori now hung where once a lady's favour might have.


In my introduction post I set out a bunch of influences on this project like the films Blood on Satan's Claw, Witchfinder General and The Wicker Man. However, I'm going easy on the Folk Horror aspects with my first Rank and File pos,t with just a couple of units of fallen knights. The Knights of the Cleansing Flame, of Regiments of Renown fame, have always struck me as being a bit creepy in their own right - pretty much like all religious fanatics. I figured I didn't really have to do much with them in terms of background, etc, other than give them a nice grimy paint job to reflect the long and rough campaign they've been on. I can't remember if they're background is linked with the Monks of the Red Redemption, but it certainly is in my mind. As far as I'm concerned they're two sides of the same coin and I can't wait to get them on the table facing each other! NB - I actually already have at BOYL 2021 but it was Richard Irvine's Anti-Cult Cult and his version of the regiment I was facing. Great minds think alike! NB again! Turns out they are - Eroneous Balbadron, leader of the Red Redemption is a former Knight and cousin of Chronus, who formed the Avenging Knights of the Cleansing Flame in response to Bablbadron's treachery! Chronus is hell bent on tracking down the Redemptionists and his evil cousin, which fits rather nicely in to my theme! 


As for the mounted knights in my collection, I had a slight dilemma. I had a small number of the old Knights of the White Wolf and a larger number of both old and "new" (yup 4th ed. is still new to me!) Knights Panther. So I figured I'd lump them all together, stick a load of skulls and chains on them, paint them up with a lot of weathering and rust and convert them all to the worship of Morr thanks to their harrowing experiences at the hands of the Cult and Gorice's Dragon! 


This of course also allows me to pose yet again as a pseudo-intellectual and do things like quote Nietsche because I painted it on my banner! Actually I copied it from this brilliant image that really captured the feel of the army that I was going for. It was only after studying it closer that I realised what the text said.


“God is dead. God remains dead. And we have killed him. How shall we comfort ourselves, the murderers of all murderers? What was holiest and mightiest of all that the world has yet owned has bled to death under our knives: who will wipe this blood off us? What water is there for us to clean ourselves? What festivals of atonement, what sacred games shall we have to invent? Is not the greatness of this deed too great for us? Must we ourselves not become gods simply to appear worthy of it?” Nietzsche -Die fröhliche Wissenschaft 1882

It all seemed to tie in with the idea of knights "killing" the objects of their own devotion (their former Knightly Orders) to embrace the worship of Morr. Well at least it did in my head and at any rate it's more fun to contemplate than our current reality.

Kurt Todeswunch looked on impassively at the remains of his army as it passed along the road. The gaunt look of having cheated death and wishing it were not so haunted the face of nearly every man he studied. Kurt knew from the start that this had been a fool's errand, concocted by the enmity of his so-called patrons to be rid of him. Unfortunately, most of his men had now come to the same conclusion. As with all campaigns, things had started out promisingly. The trail of destruction and desecration left by the Chaos Cult they hunted had not been difficult to follow, and the degenerates had been brought to bay in an ideal site for an ambush. The Dragon had changed all that. 


With most of his heavy ordinance in flames and the armoured elite of his army unable to flee quickly enough to the safety of the forest, Kurt had stared in to the face of disaster. What few of his professional soldiery who had escaped the Dragon's wrath were shaken to the core, forced to lie still in those twilight groves until the victors had tired of making sport with the injured and wounded and moved on. They were ill equipped to act against such reckless hate and now they were all but lost.


Kurt's adjutant, Captain Lukas Heinriksen, had already lodged a formal complaint about the deportment of the surviving Knightly Orders. Fresh from the Imperial Academy at Altdorf and stuffed full of petty rules and military doctrine, Heinriksen was a constant thorn in Todeswunch's side. Even with the near dissolution of his command, or perhaps even because of it, the man clung ever more desperately to his regulations. Kurt knew such inflexibility had no business on the battlefield. 


True, there was some substance to his Captain's indignation. Having cast aside the devotion to their former Knightly Orders in favour of the worship of Morr, and adorned their armour with the trappings of death, the Knights Panther and the White Wolves now resembled more the quarry they hunted, than the nobility they had once represented. Kurt felt that they had fallen further than his Captain could even comprehend - their nightly rituals were often punctuated by the proclamation, "We are saved by Morr!" They did not hold themselves up as protectors of the dead. They believed themselves dead already. 


On a lighter note, I've decided to spruce the place up and create an improved scenic backdrop for my photos. The cliffs and painted background are still the same - we are still in Sylvania after all! - but I've replaced the sands of the Wasteland with the muddy forests of the aforesaid witch-haunted backwater of the Empire. 


The pine trees didn't quite work out as I intended - I think the branches are a little short on the Woodland Scenics armatures for what I wanted to achieve. I may yet try again with another kit, although I'm quite happy with the dead tree effect these ones create.


As ever, I'll leave the last words (and title drop!) to my protagonist...


Only the Knights of the Cleansing Flame had held fast to their beliefs in the face of near annihilation. Kurt was more inclined to ascribe this to a burning fanaticism rather than the noble bravery Heinriksen commended them for. Well no matter, thought the General wryly to himself - he could employ that just as well as the Knights of Morr's nihilistic death wish, and if it gave the men heart then all the better. He had more use for such unorthodoxy than parade ground niceties. After all, they were in a dire situation - forced on to the defensive and badly bloodied by a powerful and insidious foe on the battlefield, cut off in a hostile land and far from a home they were unlikely to be welcome in. There was not much hope to be had and what little there was, was a forlorn one...

14 Temple Ritterbruden 623 points
L10 Hero, heavy armour, shields, lances, hand weapons, standard, musician, barded warhorses

25 Knights of the Cleansing Flame 418 points
L10 Hero, L5 Hero, heavy armour, shields, spears, musician and standard

Copper Oracle | 2. Rank and File Assault Squad (836 pts)

  The Fire Hawks took pride in their savage reputation, but even within their own,  the 8th Company was known for its bloodthirsty choler and eagerness for battle. On more than one occasion elements had been been censured for their habit of interpreting or ignoring orders to allow them to engage or pursue the foe and in one particular admonition they had been reminded that they were not World Eaters.  Captain Agni had responded;

'Only Worlds?! We are Eaters of Fire!'

- 'The Burning Chronicles, 8th Company Remembrances' 


For a new project, I have started this one about as organised and prepped as I could possibly be, all the figures based, assembled and undercoated along with a clear plan in my head of what to paint. 

I had even reset my painting table and hugely expanded on the inevitable front two inches of open space to paint as well as removing all my other WIPs to a safe distance out of sight to try and reduce distraction!


I decided to start off with the first of my Rank and File slots and took the Assault squad. As a unit they fit the particularly aggressive character of the Fire Hawks perfectly and I wanted to start of with the one of the big blocks while I still had New Year/new Project energy going!

I started by batch painting the unit with the base colours, this can be quite monotonous but I distract myself listening to Audiobooks (currently Horus Heresy/Big Finish) and its something I can dip in and out of as time allows just doing a colour at a time. For the later stages I tend to go back to a couple at a time to get the feel of the figures again and actually seeing figures getting finished helps the final push.


After a good start the batch painting was leaving me a little bored so I decided to start a couple of the characters for some variety. The Chaplain was equipped with a jump pack as well to support the Assault unit so it would be nice to have the whole lot done while the Medic was another one that was a little different. 

 


I ended up finishing the two characters quicker than I thought and started on my originally planned stretch goals, Dreadnought and Techmarine, but after starting the base colours I put them to one side to try and focus on actually finishing the unit


The Chaplains scheme is based on the Howling Griffons who are an Ultramarine successor chapter like the Fire Hawks (thought the Ultramarines have not confirmed the Fire Hawks claim...)


Chaplain Alarak



As with the Chaplain, I have based the Medics scheme on the Ultramarine pattern







Getting towards the end of January I felt quite confident in finishing the marines so looked at adding some more figures to the table. I couldn't decide on a scheme for the Dreadnought so put together some more marines to add to a Field Police Unit I had started at the end of last year for the army and I ran out of time to complete the Land speeder so will add this to February.
Chapter Badges and Standards I will add on as part of my Leader Month as I am waiting on decals


Field Police image from Rogue Trader rulebook



With five already painted, the other five would allow me to field them as a tactical unit and also gave me the paint scheme for my second Chaplain and a Rhino Transport


Chaplain Rhino paint scheme 


Chaplain Orloz





Field Police unit with Multi-Melta, Webber and duel Power Gloves for more Apprehension and Pacification than Eradication





Completed Assault squad





Fire Hawks force completed so far

 (including the five Field Police completed before the challenge begun)

Points so far:


1.  'The Fire Eaters' 8th Company, 2nd Squad

Assault Squad (10)

Flamer, Plasma pistol, Sergeant with Power sword and Bionic Leg, All with chainswords,  All with Jump packs = 282


2. 'Dominus'

Field Police Tactical Squad (10)

Melta-Gun, Web Gun, Sergeant with two Power Gloves. All with Bolt Pistols = 272 (136pts for this challenge, as half were painted)

(I have counted the Field Police as a tactical squad to allow them access to the heavy weapons options)


3. Chaplain Alarak

Champion, Bolt Pistol, Chainsword. Jump Pack = 23


4. Chaplain Orloz

Champion, Bolt Pistol, Chainsword = 21

Rhino Transport  = 373 points


5. Medic Lanac

Field Medic, Bolt gun, Chainsword = 34

Total Points: 869 pts

Quin’s Rainbow Vale - Orcs Banned in DC (569 Points)

Rank & File Month 1

Not long ago, when things were slow

We all got by with what we know

The end is near, hearts filled with fear

Don't want to listen to what they hear

And so it's now we choose to fight

To stick up for our bloody right

The right to ring, the right to dance

The right is ours, we'll take the chance


At peace together, apiece apart

A piece of wisdom from our hearts

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    “Huh?” An enormous voice bellows out in the night. The rattling of a shoddy wooden frame awakens the giant Bilidum. Frustrated, he lunges from inside his cave to confront the rabble disturbing him, “Wot ar’ you lot doin’ wit’ dat manscrampler at dis time o’ night?” “Ay we’ goin’ ta raid som pointy ears! Wonna ‘elp?” a much smaller voice calls back. “I’ll git my beatin stik!” Bilidum roars excitedly. The mosh of orcs trod forward, pushing their war machine as their newly recruited giant runs to catch up with them, his giant footsteps echo through the forests and arrows begin to fly from the trees into the crowd. Quickly the gang gets to work, loading rocks into the trebuchet and flying arrows while Bilidum starts knocking over trees. A dozen elves are decimated and the survivors begin to retreat, seeking reinforcements in a nearby fortress. Before they are able to make it to the safety of the fortress the frenzied mob catches up to them, where they are demolished by the flailing orcs and crushed by their enormous spiked wheels. 


    Inside the elven keep, up in the trees above the carnage below, the guards hear a voice.

And then many voices, chanting in unison,

“We got the PMA!

We got that attitude!

Don’t care what you might say!

We got that attitude!”

Rocks begin to crash through the wooden walls of the small elven fortress. Before the elves could notch a single arrow, the structure in the trees collapses and the elves are slaughtered. Another evil cleansed from these woods.


  It’s been a busy start to the year for me but I managed to complete this Ral Partha Orc/Goblin War Machine sculpted by Tom Meier as well as a unit of savage orc archers from the ORC2 range and my first Giant for the year. This lot will makeup almost the entirety of my armies ballistics, only withholding the boar archers that accompany the orc chieftain.

Savage Orc Archers, from the ORC2 range.

ORC2 Savage Orc Archers w/ Clubs

Savage Orc Archers, probably the most common sculpt of the range.

These two are C15 Orc Villagers “Archer” & ”Shaman”

Savage Orc Standard Bearer, perhaps carrying a visage of the elven kingdom in ruins.

Level 5 Savage Orc Hero

Another group shot, this one with the backside of the banner


Man Mangler from the Front

Man Mangler from the Side

His arm fell off moments before our photo shoot, I will likely have to pin it back on to fix the break, as it’s its a pretty heavy bit.


-15 savage orcs w/ hand weapons, shields & bows 7.5 points each (112.5)

-Standard Bearer with shield, hand weapon & bow (14.5)

-Level 5 orc shaman (63)

-Level 5 savage orc hero with hand weapon, shield & bow (36)


-Orc Manmangler (93)


-Ral Partha Hill Giant Billidum (250)


Total For January (569)


Until next time,

From the sewers.of.estark

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