Showing posts with label harlequins. Show all posts
Showing posts with label harlequins. Show all posts

Sunday, April 6, 2025

Byron's Pirate Eldar - Kelvandar Breezekin's Razor Wings (166.5 pts)

 This month I have a small group of minis. Only ten minis painted (and the Ghostdragon below). Here they are all together. (I have another 8 on the paint desk nearly done, but they won't finish in time.)



Next, here's the progress on my close combat troops (4 new ones). Like the previous batch they are a combination of old RT era minis (mostly harlequins) and some 3rd ed Dark Eldar bits. In games these close combat troops usually end up getting to grips with my son's marines. In 4th ed battles I tend to use them as wyches (when playing as Dark Eldar) or as a Falcon Squad (when playing as pirates). They don't do much damage, but the Pelagarch or Archon (coming next month) usually takes out a few and wins the combat for me. 

 
Kelvandar Breezekin's Razor Wings unit is now complete (4 new models). These are a combination of RT/2nd ed era eldar, a 3rd ed dark eldar, and then most of them have had their weapons chopped off and replaced with a shuriken cannon - so they are on the less evil side of the shuriken/splinter divide. But in games with my kids I used them as 4th edition Scourges with splinter cannons or as Pirate razor wings (also with splinter cannons). My daughter plays Tyranids and she hates these guys and I don't blame her. 



2 more warriors to fill out my warrior units. These guys are swooping hawks (one with a striking scorpion head swap). I use these guys as warriors because in 4th ed Eldar have the fleet of food rule which means they can try to run faster instead of shooting, and these minis embody that rule well with their pose. 


Points

Warriors

Eldar w/ mesh armor, refractor fields, and lasguns x 2 = 24 pts

Falcon Squad

Eldar w/ mesh armor, refractor fields, hand weapons and las pistols x 4 = 46 pts

Razor Wings

Eldar w/ mesh armor, refractor field, jump pack, lasgun x1 = 14 pts

Eldar w/ mesh armor, refractor fields, jump pack, heavy heavy bolters x 3 =  82.5 pts

Total: 166.5 pts


Enter the Ghostdragon!

As I explained in my first article for OWAC 8, the ocho, I am theming my Pirate Eldar army around my Space Fleet Eldar force. As I also noted in that first post the original Space Fleet line of miniatures lacked variety and only included 2 types of ships: the Wraithship and shadowhunter.

However, the Doom of the Eldar game introduced two new ships: the Nightwing and Ghostdragon.

Chits from Doom of the Eldar
The nightwings came along shortly in the Epic range of minis. But we were never graced with an appropriate Ghostdragon mini. What follows is a description of my efforts to make one for myself. 

First, references and images of the Ghostdragon are scarce. There is only one image that is directly labeled as such (the chit noted above). There is a Jes Goodwin concept sketch that was included in WD 119. However, it is not labeled as a Ghostdragon. Instead, it is labeled as "super-battleship or carrier".

Effectively we have an image from up above and one in profile and a leap of faith that they are meant to describe the same ship. 

Here is my component list if you would like to reproduce my Ghostdragon
1. 2 Wraithships
2. 2 Epic Wave Serpents
3. An epic Eldar Titan head and torso
4. A library card cut into a big sail

Sourcing parts

The first step was finding eldar bits that fit the bill. I looked through old era-appropriate catalogs for bits that might look the part. 

Here I am sizing up the turret from a wave serpent

Turning a wave serpent hull upside down to see if it matches the lower armor of the super-battleship. 

This process wasn't easy or perfect. I also acquired other epic eldar bits - extra nightwings, some epic tank guns, and those spines from the back of the Eldar Titan that weren't used in the final ship. 

The most stressful step was committing to cutting up the red wraithship. Once it was cut I couldn't go back and I'd have basically destroyed a perfectly good (and pricey) ship. 

Blue lines roughly showing what was cut on the red wraithship.

The blue wraithship was a little easier and involved shortening the main forward hull and gluing its tail on upside down at the rear.




This is a progress picture of the ship mid assembly. At this stage it was mostly a matter of gluing the components in a line. 

For scale next to an emperor capitol ship


Next followed some guess and check. You can see in these pics that I built up the hull a bit more and experimented using an existing sail. This would ultimately be removed in preference for the hand-made sail.


Note how the front-most sail slot has been covered with an additional laser turret.

These next pictures show the final product before painting. You can see that I built up the structure in front of the bridge (titan head) considerably. There is lots of texture sculpted on to it, largely trying to extrapolate the texture from the wraithship components. The spine at the end was built up and textured so that the rear sails fit in. A large sail was cut from a library card. The detailing around the sail was meant to scale up the details on the plastic sail bits. The greenstuff triangle that anchors the large sail was my invention because I needed the model to be more durable since the large sail was proving to be finicky. In the area under the Titan head and between the red hull and wave serpent fin I sculpted a giant window to capture the detailing from the WD sketches. Finally, I sculpted the under-city on the lower half of the ship. I wanted this part to echo the cities on the backs of the imperial ships, a sort of inverted cloud city. This is a bit of artistic license that deviated from the concept art, but it also served to add stability to the model by increasing the surface area with the flight stand. (aesthetically, it also balances out the sails on top of the ship.

Finished product

I'm very proud of the accuracy of ship. I'd like to show that off by comparing the birds eye view from the chit and the profile view from the concept art.



Next the view in profile. 
The name, Caledor, aligns with my
Warhammer fantasy naming theme and
 because Caledor is the region dragons are from. 


Rules for the Ghostdragon

GHOSTDRAGON - 330 points 
Speed: 0-3 (super maneuverable) (speed 0, 1, 2 depending on the solar wind)
Damage: 12
Shields
    Front: 10
    Sides: 6
    Rear: 6
Laser batteries: 
    Range 1-2: 7 dice
    Range 3-4: 6 dice
    Range 5-6: 5 dice
The Ghostdragon is armed with a Fusion Cannon that is identical to the Ironclad Battleship

Stelhene plating  (same rules for firing at a Stalwart escort ship apply to the Ghostdragon)


For good measure I have also included my made up rules for Nightwings.

ELDAR NIGHTWING FIGHTER ATTACK WING
(each model represents a wing of fighters. Each wing is represented by the following rules)

Speed: 5            Damage:1                      Points:25

Weapon Table

Weapon            Arc of Fire        Range 1-3

Lascanon           Forward Arc      2 Dice

Weapon            Arc of Fire        Range 1-2

Missiles             Fixed Forward   D3 Hits

Special rules

Movement: Nightwings are super maneuverable

Fighter craft: Nightwings may roll twice as many dice when shooting their Lascannon at spaceships mounted on small bases (e.g., Cobra destroyers, and Tyranid Drones).

Missiles: Nightwings are each armed with a cluster of guided missiles. Once per battle, these missiles may be fired. The missiles are fired at such close range and against such large targets that they automatically hit. Each missile cluster causes D3 hits (Roll a D6 and divide it in half rounding up, results of a 6 causes 3 damage and a critical hit)

Anti-gravity thrusters: Nightwings are capable of being used both in deep space and in the atmosphere of a planet. Nightwings may enter the same square as a planet without penalty or incurring harm.

Attacking Nightwings: Due to their small size, you can place 3 nightwing in 1 square.

There’s no critical Damage Table for Nightwings – because they are so small any critical hit automatically destroys 1 nightwing.

Nightwings at short range: Because nightwings are so small, they can never ram other ships – and they’re too maneuverable to be rammed themselves.

However, they can move into the same square as another spaceship in order to swarm round it in an attack at close range – simply place them in the same square around the other ship. Both sides fire at each other counting the range as 1 square.

To work out which facing each Nightwing attacks, roll a dice and check the following diagram:



Holo Fields: The Nightwing has holo fields following the same rules as the Shadowhunter.






Thursday, June 1, 2023

Lissanne's Wood Elf Bloodbowl team- the Harlequins


 Here is my last standard month team, the Harlequins, a Wood Elf team.
 

Yes, I did use harlequins to supplement the Wood Elf figs I had.  I always intended to.  Before anyone gets concerned, I used only harlequins that were doubles and triples of ones I had. Also, do you know HOW MANY TIMES the harlequins have had their weapons list changed since their inception?  Seriously, the original Harlequin lists changed weapons so often, things are clipped off and glued on all over the place!  I am a champion at changing weapons!  So I always kept many unaltered copies.    

I used the continuity color of my normal Harlequins for these, which is yellow.  That is not odd, since most of us original Harlequin players chose yellow or gold.  For my Lord Arioch, of course.  I pretty sure I never used brown as a harlequin color before this.  It works though.

Unlike normal Harlequins, there are certain pieces of apparel on the team that are uniform.  Like blue gloves, yellow crest, brown /green shoes, etc.  these I painted first.  They all have the same limited color scheme to fit the wood elf theme.  Red, light blue, green, yellow & brown-green.  Sounds like a lot of colors, but it really isn't.  I decided on a different pants pattern for each position for visibility, but this sort of went by the wayside.  But the poses make them easy to pick out on the board.out though.

Don't expect names.  Harlequins give up their names when they join the troupe, so are only known by the role they are playing ATM, or sometimes 'I am called X' name when dealing with outsiders.  So here you get their positions and a number.

The two Wardancers, front and back.  One is a wood elf kicker, not a position in the edition I play.  The other is the most animated of the Harleys



Here are the pair of Throwers





The pair of Catchers


Now for the Nine on the Line  Here is 1 & 2



3 & 4




5, 6 & 7





And 8 & 9




   What would an Wood Elf team be without an ent?  I had this mini earmarked for this team for quite some time.  I wanted an artsy looking tree, rather than the standard treemen, who look better on the Hobbit team.



And a shot of the whole team

  And with this team, I have painted all the BB minis I own ATM.  I need a few pieces here and there for various teams but don't have them.  And I have a few extra pieces I don't need.  But that is the lot.

So wildcard month...

 Wild card month I may do that stadium I was talking about, or at least part of it.
 Or not, and take my first ever mulligan.  May 8 I lost my constant companion, Princess, who would have been 19 in June.  She was like an adopted daughter to us.  She died at home with no pain after a short illness, although she was in good health till then. At her age it was a matter of time, but we are still grieving.

Tuesday, February 2, 2021

Robert's Kern Proudbrow's Scouting party (370 points)

Rank & File #1


The Fall of the Eldar was a catastrophic event in their history. It also led to the birth of the Chaos god Slaanesh, the death of billions of Eldar and Humans across the galaxy and the creation of the three main Eldar factions, the Craftworld Eldar, the Dark Eldar and the Exodites. This project will have parts from different factions of the Eldar joining forces as they have all seen what happens if they don't.

This month I wanted to start off with a small scouting force that will be checking out the landing zones for the army that will be arriving on a small Hive city that the Farseer's have said will have a larger role in the upcoming conflict. 

Kern Proudbrow's scouting party is consists of 10 Guardians.

These Guardians are such fun models to paint (well besides all the damn Soul Stones). They have a crazy assortment of weapons from las-guns and Shuriken guns to Melta-guns. 

To support this scouting party I decided to paint up five Harlequins. I plan on painting up quite a few over the next few months to allow me to run a complete Harlequin force if I want to.

These guys were so much fun to paint. I ended up sitting down and just working on them one at a time. I typically spent about an hour and a half on each. I wanted to give them cool individual paint job but did not want to dump a bunch of time into each one as I know I want to do quite a few of them.

I think the Harlequin with the yellow power glove is my favorite so far (which means in a battle he will probably be the first to get killed).

I will not be painting for points as I know I will hit over the thousand mark with just the Harlequins. So instead I will be painting to make sure I hit at least the miniature count for each month as well as what just looks cool to add to the force. The plan is to paint up a good amount of the 3rd edition Dark Eldar and use them as Pirates, add to my existing Eldar army with more troop selections as well as Aspect warriors. I would also like to add a good selection of vehicles and Armorcast goodies.

I am stoaked to be on this adventure yet again and cant wait to see how this force shapes up. Till next month.

Skal

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