Showing posts with label rank & file. Show all posts
Showing posts with label rank & file. Show all posts

Sunday, July 12, 2026

Frank's Great Task, Building a Daemonic Legion of Slaanesh - June (Rank & File)

I got a late start on the month's batch of models due to a new puppy in the house. He's charming, but exhausting. I had planned to finish off the last of the Legion's Daemonettes, but I wasn't feeling them for whatever reason, and time was growing short. Therefore, I pivoted to completing the Legion's undead auxiliary contingent. 

Now in Realm of Chaos - Slaves to Darkness, an undead contingent can be quite large. I wanted mine to still adhere to the "rule of six" in some capacity, but keeping the chaos god's number in unit sizes is optional in an auxiliary contingent. Also, a lot of the draw of these undead units in a legion is to get some larger units than are available in the rest of the Legion. I already had painted 20 skeleton warriors, 12 skeleton archers, and a pair of undead champions of Slannesh (here). I decided to bulk the contingent out to 48 models (a multiple of six seemed appropriate here). To get there, this month I painted another dozen skeleton archers, a liche as the contingent commander, and I rebased a spirit model to be a spectre.

For the skeletons, I followed the same color scheme I used for the rest of the skeletons, with a lot of contrasting red and naked bones. The archers are pretty hopeless on the daemonic battlefield, but one can give any models armed with them missile weapons and magic ammo. At the cost of another 10 points (also what the skeletons cost) they can all have bows which are magical (and can hurt daemons) and never miss. 20 points per model is still comically cheap on a daemonic battlefield, so that is the plan. Like my skeletons who came before, these were Crooked Dice sculpts. That is also where I found the sculpt for the Liche. I gave her a 3D printed Slaaneshi icon on her staff, but otherwise I left her unchanged. Her wardrobe is already somewhat Slaaneshi, so no changes were needed here. I gave her a pallid skin tone and dark eye sockets to emphasize her almost skeletal and undead appearance. I am really quite pleased with how she came out, and kudos to Crooked Dice on a great sculpt.

The Spectre came from a Reaper sculpt I decided to remove from a Keeper of Secrets diorama base, which I painted years ago. She will hide in a skeleton unit until she gets a chance to make a nuisance of herself. 

All told, this month I added 13 models to the Legion. I am not counting the spectre in this count as she was just a rebasing job.  Her paint job was another attempt at using Citadel Contrast paints. I think this effort came out a lot better than when I tried it on the fiends. The lighter tones do succeed in giving her a 'ghostly' feel.  Simple but effective in my mind.

This completes my daemonic legion's Undead contingent, and a merry bunch they are too...


These models add another 785 points to the Legion.

            Skeletons w/ magic bows x12     240

            Spectre                                         200

            Liche (Wizard 20)                        345

For next month's wrap up, I will go over which portions of the Legion have been completed with this year's effort. I will also provide some updated pics and list of the Legion as it stands today. Till next month...

Saturday, July 11, 2026

Bjorn Grendel's Dwarven Holds - June: rank and file. Month of the Bear

 


Finally... They are here!



Month six.

A living hell.

June coincides with the end of the school year, and any parents among you know exactly what that entails: an incalculable number of extra commitments for the kids: plays, recitals, rehearsals, shortened school days, final afternoon sessions...

Then, of course, the first days of vacation for the children (though not yet for working adults) and the first outings... but also the need to renovate the house and redo the rooms for the growing kids...

...plus an unseasonable heatwave in my region that hit record-breaking highs.

I’ve never seen acrylics break down and dry out so quickly on a wet palette!


So, having just had to declare a "Mulligan" last month, this June I’m forced to scale back the workload and bring a very limited number of models to the challenge.


Let’s break it down.


COMMISSION

Crappy pics, i know. I took them in a hurry befor delivering the commission.

A regiment of 20 Dwarf warriors: a commission piece, as evidenced by the rocky-themed 25mm bases. Most of the models have been modified and converted: some feature weapon swaps from an old MOM Miniaturas resin kit, while many others have had fur added to their shoulders using green stuff; the shields are recasts but feature understated, thematic freehand designs. Once again, I used a printed paper banner—for the sake of my own sanity.


RANKS AND FILES

The most observant among you will have already started to spot a pattern here...  


Dwarfs Bear Riders! I’ve owned these beauties for a long time; they are (as is often the case with me) Mirliton models that are still in production—thankfully, as I had to order three new ones to reinforce the unit. Of course, we are fully aware that nothing of the sort exists in the rulebook or the codex, but we followed the "Rule of Cool" and included them anyway. Fortunately, the third edition allows for the creation of custom units, and since bears appear in the codex, it works out perfectly. 

In our "house canon," these riders are the equivalent of the Empire’s knightly orders: rather than guarding the stronghold's inner halls, those bear-riding rangers protect the surface passes, defending them against invaders, rapidly ferrying messages between the outside world and the strongholds, and even collecting tolls and passage fees at the crossings. An ancient bond of deep friendship links the mountain-pass Dwarfs with the forest bears, and they live in a state of near-symbiosis on the surface. They are armed with great axes and small throwing hatchets; the sound of their horn echoes across the valleys, and the standard they carry has witnessed more than a few goblin invasions. An important note on the freehand shield designs: initially, the idea was a simple stylized motif representing two mountain peaks with a rune in the middle to signify the fortified pass, but then I got distracted and let my hand run wild. I wanted to redo them all, but my son (yes, him again) stopped me, saying they looked even better with all that color.



These riders were supposed to be accompanied by a garrison on foot—ten Dwarfs in a mixed spear-and-bow formation—but unfortunately, I didn't manage to get them ready in time.


SLAYERS

Banner and Trolls. Yes i wanted to show off my greenstuff sculpted custom Trolls... 


Here my favorite 

Now that I’ve finished all the models in the unit, the time has finally come to talk about the lore behind these incredible shield-wielding Slayers! First off, it’s worth noting that no one else at home likes these Dwarfs—except me. My wife and son wanted to get rid of them and sell them off, but this time (oh yes, *this* time) I MYSELF was the one who enforced the "no Dwarf will be left behind" rule. I fought to keep them and slot them into the unit to fill out the ranks. "But Dad, Slayers don't use shields." He’s right, of course, but these ones are different. “You should know that every Stronghold has its own customs; while Dwarves share a common cultural background as a race, each fortress possesses unique quirks and variations. Where these particular dwarves come from—a distant northern stronghold—warriors are scarce, and few are capable of fighting to defend their mountain. Furthermore, the staunchest warriors have always felt that dying in battle from a volley of arrows loosed from afar is an undignified end. That is why some Northern Slayers have struck a pact with their Rune-smiths to craft special shields—adorned with the rune of magnetic attraction—designed to draw a barrage of enemy arrows and projectiles toward the shield itself, sparing their comrades. This allows far more Slayer dwarves to reach the front lines and slay enemies in close-quarters combat, perishing in a glorious, furious melee rather than ending up like pincushions in an open field. Needless to say, bearing these shields is a great honor, though certainly no easy task; the chances of survival are even slimmer than usual for these volunteers.”

“You’ve convinced me, Dad!”


THE DWARF KING'S COURT

Just one model this month:

A dwarf princess. Actually, I believe it’s a Halfling cleric from the Reaper Bones PVC line, but we’ve always interpreted her as a proud member of the Dawi folk—so here she is. Freshly painted, squeezed in between other projects.


MONSTERS

Owlbears!!! We’re keeping the plantigrade theme going strong this month! You should know that bears have always been my favorite real-world animal

I swear, its a coincidence!

And—obviously—Owlbears are my favorite fantasy creature.


These specific ones were 3D printed by an old friend who knows me well and gave me a great gift: three of them, perfect for a unit of trained monsters. The Third Edition rules really help me out here, too; I can simply pay the points cost for any medium-sized creature and I’m all set—or I can always use them as proxies for Ogre mercenaries. In short, I’m never short on justifications for fielding these beauties. Even though I opted for a classic, understated color scheme, these models are hands-down one of my favorite units.

Keeping them company is a rare specimen of Kite-Bear, having descended from the highest peaks in search of food.

This fella Is Just a scratchbuilt from a chewed toy bear and a extra Griffin head

In my personal lore, these creatures aren't the result of Chaos influence, dark magic, or mere wild beasts; instead, they are an ancient, proud race—symbiotic with the Dwarfs of the World's Edge Mountains—that has maintained a very close bond with the Dawi for centuries. Owlbears and Kite-Bears are intelligent, proud, loyal, wise, and ancient creatures. Although incapable of articulate speech, they are perfectly able to understand and make themselves understood by the Dwarven race and to collaborate for mutual benefit—even going so far as to march into battle alongside the mountain folk to defend their shared territory.

I devised this lore—distinct from the classic D&D canon—because it seemed more consistent with the idea that head attributes should prevail over torso ones; this explains why Minotaurs and Gors tend to be savage and bestial, whereas Centaurs and Sphinxes possess immense intelligence, even if they are often evil.



AFTERMATH

If my calculations are correct, here is the updated total so far.


Even though I met the challenge requirements and painted a lot, I already know I won't be able to finish everything that remains before next month's wrap-up.


I feel like I’ve failed, and my morale is at rock bottom.

Pile of shame AKA "the dwarves i left behind"

BUT I intend to follow the advice I always give all of you:


KEEP PAINTING, STAY OLD SCHOOL.


Thursday, July 9, 2026

Filippo's Bretonnia - Rank and File 4 (195 pts)


The Crusades against Araby (1448 to 1451 IC)

In the year 470 (1448 IC), the war-torn southern realm of Estalia was invaded by Sultan Jaffar and the armies of Araby. Diplomatic envoys pleaded with Bretonnia to send aid, and the king sent a call to war out to all of Bretonnia. Throughout all the dukedoms, this call to war was heard, and countless knights pledged their lance to their king's holy cause. In his noble wisdom, King Louis the Righteous gave permission for warriors of the Empire to cross Bretonnia on their journey to Estalia, for they too had pledged their aid, despite the lack of unification during the Age of Three Emperors. This military campaign has since been named the Great Crusade, in homage of the zeal of these warrior-knights.

Within time, the armies of Jaffar were pushed back by the more mobile and heavily armoured forces of the Crusading Knights, forcing him to relinquish his hold on most of Estalia. Retreating back to Araby, but leaving a token force of troops around the important city of Magritta, Jaffar's armies were hounded by the Bretonnians, who pursued them tirelessly. The Crusader army eventually reached the sandy beaches of Araby and invaded the major city and trade-port of Copher.

As the crusaders sailed with the aid of Estalian ports and Tilean warships, Jaffar and his men prepared for the coming invasion by fortifying most of the major sea-ports. When they finally arrived in the spice-trading city of Copher, it was heavily fortified and the defenders were well prepared for the coming battle. Yet they weren't prepared for the wrath of the northern kingdoms that Jaffar had brought upon them, and once the defenders first started faltering against the onslaught of knights and siege towers, a breach was made and soon the high spires of Copher were pulled to the ground and much of the population were put to the sword.

Not even the harsh desert conditions could perturb the knights, and their fervour very slowly took its toll on Jaffar's warriors as many desert tribes under Jaffar's control began growing tired of this war of attrition. Despite Jaffar having a vastly larger army than the crusaders, Jaffar's armies began to disband, for many of the tribes of Araby grew weary of the despot's incompetence. After frustrating months of minor skirmishes, the Bretonnians faced Jaffar at the Battle of El Haikk.

Elemental spirits of the deep deserts were summoned to fight alongside Jaffar's armies, and with their numerical superiority, they overwhelmed the outnumbered crusaders on all sides. Just when all hope seemed lost and the army was almost at the breaking point, a host of both Empire and Bretonnian knights charged furiously at the tightly packed army, mowing down the lightly armoured soldiers until finally the armies were scattered by the sudden death of Jaffar by a Bretonnian lance. Disliking the harsh, dry lands, for it proved too vast and hostile to be completely conquered, the Bretonnians sailed back home, with cargo-ships laden with exotic goods and treasures, whilst the Empire knights remained behind to hunt down the remnants of Jaffar's army for another century, which would eventually lead to the creation of several more knightly orders.

Imagine.. wearing a heavy armour over a padded gambeson, a great helm on the head an surcoat on the armour, riding a barded horse under the scorching sun of Araby.

Almost as hot as the weather now in Italy.

This month has been the toughest so far, with little time and condition not great for painting, but still a little progress has been made.

I (almost) painted a small unit of Knights of the Realm. Almost painted because I over estimated my ability to paint the heraldy. It's still beyond me. 
Such a glorious sight

Unfortunately I do not have the original decals, but there are some great options I can buy online, just not in time for this month.

With this unit the project is completed! Not as much as I wanted but still another small army I can play with.

I'll be back in july with some addition, now that I have a little bit more than the core 500 point army I can easily add something to reach 1000 points (and comment on the other splendid armies posted!)

See you in July!


Monday, July 6, 2026

Ben D's Skellibobs - June-p Scares!

Weather: Hot

Mood: Stressed

Music - Drive by R.E.M.



I don’t like that OWAC is almost over.

It feels like I haven’t done nearly enough painting for us to be as far into the challenge as we are, but then again I now have a full army of 5th edition Undead Gnomes, so maybe my perspective is a little skewed? In retrospect, I had the foresight to make this army compact and manageable, so to be surprised that it’s completed is… silly? As grateful as I am to past me for making the decisions that led to this cleared slate, I have trouble trusting it. Something feels off still, unfinished maybe.

Ah well, it’s probably just second boot syndrome. Anyway, Bones!


Another 20 Skellibobs, the sister unit to the first blob of Skellibobs, this time done up with a purple undercoat. Although they’re not as dark as their siblings, I’m still pleased as punch with the emotional color of this unit, especially with their bright red weapons. Actually I love the red so much that I’m redoing my Death Guard army so that I can use that red for all of my little plague marines’ weapons.

The only thing I’m not sold on is the banner. I think it needs a fish or a sausage, or something horizontally inclined for that hand to grasp. Part of me wonders why a unit of skeletons needs a banner to begin with since morale isn’t really something they’re worried about on account of not having a life they’re motivated to protect. I think the reasoning I settled on was that necromancers and vampires need something to point at while giving orders, and maybe Gneil wasn’t feeling particularly inspired the day he raised these 20 bony tonics.

Finally, we wrap with the army’s second necromancer, to make sure that the Skellibobs go where they’re told. I decided that I was allowed to have more than one artistic inspiration for this project, and so I found this old piece from WFRP.



This is Ian Miller’s depiction of Heinrich Kemmler and his entourage, done for The Terror of the Lichemaster for the Warhammer Fantasy Roleplaying Game. I’ve never been too convinced that an undead army could pillage a village, but there’s something lively about the reanimated menaces depicted here.

They have… aura?

Are they… corpsemaxxing?

Beats me. I’m just here to drool adoringly at the linework of this early Miller illustration, thirst over the vibrancy of the palette, and bask in the atmosphere of one of the coolest Warhammer art pieces to ever exist.



So then I painted a Heinrich Kemmler.

If you’re wondering how Gneil the Gnome got it together again after Gnome-mageddon, to put it succinctly, he didn’t. Lost and injured after his failed siege of the Alpiner Gnome village, the inherent magics of gnomekind allowed him to be discovered by a traveler, who just so happened to be the most vile and infamous necromancer of the Old World since the days of Nagash.

Why Heinrich has chosen to support Gneil’s second muster is beyond me, but certainly this villain wouldn’t waste his time on a venture with no chance of gaining him power. I suppose we’ll have to wait and see…

Anyhow, Kemmler was a great model to paint. It drove me a little nuts, painting this figure, but overall I think it came out pretty okay. 


That would have been it, but I suppose I was feeling one way or another, because then I had three ghosts on my desk, but that’s it!



Ok, maybe I had ten mummies sitting around with little gnome hats. I rebased them, so even if they hadn’t made it onto the army’s roster, it seemed a shame to just leave them in such a sorry state…


And then there were some stands of “bat swarms” that were made up of little charmers. Obviously they needed to go in the soup too!

While the last three units haven’t been included in the initial army list, they seemed like fun additions that can maybe come in handy later on or in different editions.

Month’s Additions 

20 Skellibobs with full command and halberd - 257p
A necromancers - 68p

Total - 325p

+++++

Phew. And that’s it, the 2k for 5e WFB done and dusted.

Good luck everyone, and see you at the finish line!

Sunday, July 5, 2026

Nathan’s rank and file 5 - More pink horrors and flamers (1400 points)

Well I’ve managed to satisfy the final month of a challenge - just. As I noted last month I had to get this months figures done by the 21st of June as we head off on holidays the day after. This month saw me finish 5 flamers and 5 horrors which, at a cost of 140 points each, add up to 1400 points. Here they are:




I’ve photographed these with the flash on as I finished then somewhat late in the day so natural light was somewhat lacking. I’m finishing off the last of the horrors which will give me two full units of nine of them (or one big unit of 18) that I can use in Warhammer the Old World.   

Friday, June 12, 2026

Nathan’s Tzeentch daemon army rank and file 4 - horrors and flamers (1400 points)

The finish line is in sight and I’m struggling. But I haven’t fallen yet. This month I’ve moved away from painting blue to painting pink, purple and red (and shades thereof). This month I did four flamers and six horrors:





These were fun to paint so hopefully I find the remaining horrors and flamers easy to finish - and they have to be done by the 21st of June as I then head away on holidays. But I’ve got the base coats on them so that is doable. Time will tell!


Wednesday, June 10, 2026

Ian's Goblin Army (part II) - OWAC IX - May : Rank and File #4

At last, the horde is done. For this year. 

In May I painted 5 more Goblin Wolf Riders and 3 wolves without riders because I couldn't care to find more. I also added some muscles with 2 trolls from the 2nd edition Blood Bowl range. The Wolf Riders comes from different Citadel models and my favourite is the Fanatic Wolf Rider !








Here's the whole army as of June 1st, 2026 :



OWAC IX Goblin Army (4th edition)


January 2026

10 Goblin Wolf Riders with spear, light armour and shield - 130 points

February 2026

10 Goblin Wolf Riders with spear, light armour and shield - 130 points

March 2026

18 Goblin Wolf Riders with spear, light armour and shield - 234 points

April 2026

5 Goblin Doom Divers - 500 points

May 2026

5 Goblin Wolf Riders with stuff - 65 points
2 Trolls - 130 points
3 Wolves - extra, no points




Total : 1189 points

The only miniatures I want to paint in June are my leader and is little pet : Skarsnik, Warlord of the Eight Peaks, and Gobbla.




















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