Showing posts with label owac IX. Show all posts
Showing posts with label owac IX. Show all posts

Wednesday, August 5, 2026

Adrian's Blood Bath at Orc's Drift campaign - OWAX IX wrap up

Wrap up


The hordes of King F'yar surround the desperate defenders that still resist at Orc's Drift

A peculiar challenge for this year, mixing all those entirely different miniatures. However, a fun one to complete, because it demanded me a bit of planning ahead on the different approaches but also allowed me to switch a little bit and do not feel burnt. I still remember the gazillion goblins of my first orc army, while miniatures that I love to paint it started to feel a bit tiring.
In this case, go back and forth between the orcs, dwarfs, the villagers and different flavor of elves was a little bit less repetitive.

And I wanted to make a proper wrap up of the campaign playing some scenarios. Unfortunately I had few time to play the entire campaign as I was in the field for several days but we could play the battle at Kacha Pass and the crossing of Ashak Rise.

Scenario 1: Kacha Pass

The small wood elf garrison at Kacha Pass guard three major in-roads of the region. The patrols have been intercepted, but the company of wood elves still resist and has also in captivity one half-orc spy with knowledge of the composition and movements of the armies of the Grand League.


The orc horde moves along the path in order to assault the entrance of the compound and block any potential scape route with the half-orc spy by the elves.


Guthrum Mane does not need to assault the entrance while he can breach a new one. The picture includes only three elves without the proxy for the rest of the elf miniatures, 10 enemy archers in total that were alerted by Guthrums roars and noisy stomps. So I flanked the compound also with the archers for support.


First turn for the elves. My friend prepared the scape with the half orc spy just in case he could not force the withdraw of the large orc mob coming from the South. The archers at the gate rise their bows and pointed toward the large blob of greenskins.


Again, the picture is without the proxies but there are 10 archers, with a larger footprint so more of them could shot the first turns until the innevitable combat come to them.


An impressive dice roll will hurt a lot for the orcs.


I always thought that the campaign is almost impossible for the defenders as the orc numbers are almost unstoppable for all the scenarios. But man was I wrong, the elves are lethal when they aim right and the casualties pile up pretty fast.


fortunately for me, the orc mob relentessly continues forward, coming for the elf garrison.


Well, some of the newly painted orcs during the current challenge were able to be in play for a turn.


The elves caused some havoc in the flank, but the orcs were able to resist.


Guthrum Mane is not happy that their friends, who happens to give him all the alcohol he needs, are hurt. He crushed the wall and was able to tackle those pesky archers.

I forgot to take another picture in my second turn but I reorganised the flanking orcs just to move near the main road so their bows can contribute in the hunting of the elves trying to sneak the half orc spy.


My friend in his desperate turn tried to move fast towards the border with the spy and continue shooting. This time however, less orc casualties meant trouble for the orcs defending the gate.


The orc mob was able to get to the gate and engage the elves there. Herndil Merl felt that turn as well as several other elves. So practically you can see the rest of the elves without the need of proxies anymore (Herndil was the banner, he will be gone after this picture). Erdolas avenged his friend and slayed several orcs, further depleting the horde.


Guthrum slayed the rest of the elves defending the southern wall and I decided that as the main combat was going good for the orcs, start razing the stockade as the spy and 4 wood elves surely will scape. My orc archers are not as good as the elves afterall.

In his turn, my friend got the spy and his captors closer to the border and failed to kill my commander. Which left me with an easy option to win. The orcs finally razed another building and Guthrum joined the combat to stomp completely the rest of the elves. I razed the outpost after that as the elves were just able to escape with the spy. Poor Erdolas gave his life trying to kill the horde but he could not beat Fangor Gripe just by a bad dice roll, because he was reduced to a single wound.

The orcs walk with less than half of their forces for the last battle nonetheless.


Scenario 2: Ashak Rise

The Severed Hand orcs move to assault Ashak Rise en masse. The greedy dwarfs are still mining ore there despite the rumors of war against the goblins again. The rush for gold in the River Canis is unavoidable.

We modified this scenario because we measured our small skirmish table and found that it will be unfair for the orcs. As they will crush the dwarfs nonetheless but have no space to try to get to the baggage train as they'll have to waste a turn for each dwarf patrolling. In the original scenario there is some room to maneuver and try avoiding the greedy dwarves going kamikaze so their gold is safe.

This change is a more boring, normal defence scenario which may be less hobhounds killed (bad for the good guys) but increasingly heavier casualties for the orcs as they will get to fight an entire front row of dwarves, instead of going after units of a single engineer or three engineers.


The key to this scenario seems to be the complete roadblock of the bridge crossing, so I placed several orcs and the hounds slightly to the West. I'll try to cross the river with this mob instead of using the bridge.


The large mob will cross in a column so it can fit the small passing. Oh look, invisible hobhounds! I don't have wolves or anything to proxy them for now so I have to left them in the pictures because of their footprints, not like with the wood elves.

I realised that I commited again another mistake given that I didn't play for a loooong long time. I would have better deployed the hobhounds front just to flank the dwarfs hoping to snipe the baggage train and that sweet sweet gold.


The dwarves are so few that the only option for my friend is to divide them and expect that some good dices and their resistance blocks the entire orc mob.


Both our second turns will be moving. This is my turn, I tried to cross with the orc flank and they're passing very very slow. The hobhounds reorganised and are behind my main horde, forming a column. It's in his next turn were I spotted the terrible mistake as he started moving his baggage train to the road and I have nothing for pursuing them at the time. By the way, one orc finally fell from a crossbow hit. He was pretty unlucky both turns with his small shooting phase.


The mistake required me a bold move and charge the small batch of dwarves with the main horde instead of going for his heroes. That will make troubles for the small unit, but I needed to get rid of them and try to get for the baggage.


Unfortunately, bad dice rolls and their heavier armour means that the entire unit is blocked. I was completely misguided by later editions were other rows of the unit contributes. Now I am left with Hagar Sheol doing the heavy lift for this bunch of idiots.

Grashak Kra moves the hobhound preparing for getting to the baggage train in future turns.

We forgot to take pictures of the next turns besides we just started the action. As a summary, my second orc unit just got oblitarated by Osrim Chardz and his companions and he almost got me in the flank of the orc horde. He sacrificed one of the mules to save the rest of the baggage train with the gold bags.
At this point we thought of another clever option that would have made an entirely different outcome, even the victory of the dwarfs by points. Maybe the next time some dwarves may hide some of the bags behind the house while the orcs advance, as some of them do not have anything to shoot.
That way the sacrificial baggage mule could get the orcs nothing in return. With the casualties piling up for the orcs, that way it makes this scenario much more difficult.

The wrap up

This has been a fun project as I said. The mix bag of miniatuers made it more easy to get done without getting tired at some point.
I have got almost all the orcs I need for the scenario. Well, in reality I can play the orcs and expect to field every survivor in the final scenario. As I found to my surprise that the orcs do not have such a large advantage I think they got. They'll probably win all the scenarios easily, but the casualty count start to rise pretty fast. That can be problematic in the Orc's Drift against Brommedir elves, as well as trying to get through the heroes.

Now, some pictures of the armies with the miniatures painted in this challenge as well as some of the orcs from my first OWAC.












Hope your liked as much as I like the final results for all the units.

Now, in numbers:

For the armies of the Grand League
Osrim Chardz and 11 dwarf engineers
Commander Brommedir and 14 of his elves
Erdolas Thringal, Hernril Merl (banner) and 9 of his wood elf folks
13 militiamen from Linden Way as well as the storekeeper, his wife, the stable owner and his assistant, the baker, the busker, the inn keeper, his father, his daugther and a serving wench.
The heroes at Orc's Drift including Bertolac, Fembreth and Beli.

The orc hordes of King F'yar
Grashak Kra, the still unemployed hobhound handler without hobhounds from the Severed Hand orcs.
Fangor Gripe, 10 additional orcs and the rock giant Guthurm Mane from the Vile Rune orcs.
Magyar Ironfist, the shaman Bagrash and 15 Kwae Karr orcs.
And finally, King F'yar in his wyvern.

Sadly, I have to get the final photos before a work trip so there is no mighty Ansell pose with the complete challenge as we forgot in the session and could not reshot :(

For the next challenge, I'm preparing something special and definitely I will continue with a Fantasy theme. Maybe even with my own rule of "finnish an army before trying to get something else" and doing some kind of story to follow while getting done some of the dwarf units that are still unpainted from my collection. A bunch of 4ed to 6th ed miners, slayers, thunderers and war machines.

Until next challenge,
Adrian’s out

Sunday, August 2, 2026

Ben D's Skellibobs - OWAC IX WRAP UP

It had to happen eventually folks.

We got to the end of OWAC IX.

For those of you just tuning in, I’ve been painting an army of Undead Gnomes with paint schemes inspired by works from David Gallagher and Ian Miller, as per the prompt of this season’s challenge.

Ian Miller

David Gallagher

I began OWAC IX reflecting on what the challenge would be to me, or to be clearer which aspects of the project would be the challenging part. I think in previous years I have made volume the focus of my challenge, since I delight in surprising the readers of this blog with oddball filler or kooky units, but this year was different. There had been rumblings of doubt about people finishing their projects this year given the stresses of the world, and recognizing those concerns in myself as well, I made the army compositionally something I was confident I could paint in all of 6 months. With that fear quenched, I decided to paint not just with the palettes of these artists (which was already the challenge,) but to also paint more fantastically. 

What does that mean? 

I feel that for a long time my sensibilities were drawn from earthier and more naturalistic color groups, like how Frog and Toad is illustrated with a small range of colors, but all of them are drawn from the nature that Arnold Lobel translates into the aromantic amphibian adventures. Gnomes don’t exist, but assuming the fantasy realism and lowness of fantasy, they’d have only so much dye for their clothes, and maybe a homogenized skin-tone depending on how much contact they keep with communities outside their own. Since I didn’t imagine the undead gnomes as having a culture they actively engaged in (I am unsure of skeleton sentience,) their material culture would be a stagnation of the culture they were harvested from the graves of, while their current continence would be a reflection of the magic that raised them from the tomb. My goal was to paint as much of the magic onto the miniatures as I could, hence the extra high saturation of colors, and the decision to paint the skellibobs’ bones like they were enchanted instead of fresh out the dirt.


Here is the army, as originally proposed

Undead Lord - Vampire Lord on Dragon - 825 pts
2 Necromancers - 68 pts/each
20 Skeleton Warriors - Full Command and Halberds - 257 pts
20 Skeleton Warriors - Full Command and Halberds - 257 pts
10 Wights - Full Command, Spears, Shields, Heavy Armor, Skeletal Steeds - 528 pts

Total - 2003 pts

Hmm, actually there is one addition that I failed to mention. Last month I revealed that my second necromancer was actually Heinrich Kemmler the Lichemaster, but as many oldheads know, where there’s a Kemmler, a Krell is sure to follow.


Unfortunately I couldn’t find a Krell in budget and in time for my OWAC deadlines, but I did place a last minute Ral Partha Europe order that happened to include a powerful looking skeleton champion with an iconic helmet. Although it’s not an exact 1:1 I was reminded of the named equipment of Fafrd and Grey Mouser; their weapons have names, but the physical objects are replaced time and time again. This is a Krell with a Black Axe of Krell. Is it the Boneripper of Theseus? Maybe. In later editions, Krell’s Axe is a magical equipment your Vampire Counts characters can take, meaning that Krell and his axe are not attached at the hip, and it could be that if there is a singular magical Black Axe of Krell, it could be one of Krell’s goals (he is likely on the more sentient side of skeleton) to be reunited with his iconic item.

Anyhow, Krell isn’t the only extracurricular model of my army.


As mentioned previously, I do like my detours and surprises, and so while I don’t have 5e points for all of these figures, the army has grown beyond its original footprint. This delights me to no end. 

The full roster is actually

Heinrich Kemmler and Krell
Necromancer
Vampire Count on Dragon
40 skeletons
10 mounted wights
3 ghosts
3 stands of crow swarms
15 zombies
10 mummies

And judging by my recent acquisitions, we’re likely to see more before this army is put to rest.

Congratulations to all of my fellow OWAC IX conquerors; I hope you’re proud of what you’ve accomplished, and that you’re taking a well deserved rest.

If you aren’t though… I hope you’re having fun planning for next year’s OWAC project!

The Artist Gets a Hat


That's all I've got to say from this side of the keyboard. Thanks for all the fun, and see you next year!


Sunday, February 1, 2026

Ian's Goblin Army (part II) - OWAC IX - January : Rank and File #1

January is a good month for me to start painting for the challenge. I'm still on vacation for a few days at the beginning of the month and can get a lot of work done on those days. 

I have 40 Goblin Wolf Riders to paint for this OWAC edition... I chose to keep the metal wolves and the smallest Goblins for last. So I started with the classic Games Workshop plastic wolves with Knightmare miniatures as goblins wolf riders. Those goblins are absolutely awesome and so much fun to paint! Not overwhelmed with small details and full of character. 

I'm very happy and quite proud of my work. Each wolf has a slightly unique fur pattern, each goblin is different with some colours reminder on different accessories or parts to unify the unit. For the shields, I cut some 5th edition plastic goblin faces and glued them on the shields. After painting them, I wasn't quite  satisfied with the result and decided to add some sort of vine flocking above the head. I think it gives a kind of savage folk horror vibe and, again, a uniqueness to each model. I imagined those goblins cutting themselves the faces of their fallen camarades and stuck them on their shield as an honour and a way to cause fear in the heart of their ennemies.

I also took some time to learn how to upgrade my photo skills a bit and applied a few simple techniques to get much better results. So here are a few group shots and then all 10 different goblins showed on each side. Tell me which one is your favourite!

















OWAC IX Goblin Army (4th edition)

January 2026

10 Goblin Wolf Riders with spear, light armour and shield - 130 points


See you next month with 10 more !


Cheers !


Search This Blog