Showing posts with label Skavvies. Show all posts
Showing posts with label Skavvies. Show all posts

Saturday, January 21, 2023

goblinpaladin's Necromunda - a January Rank & File update (Skavvies)

 "[W]hat I saw in her face was not the ignorant suffering of an animal. She knew well enough [...] how dreadful a destiny it was to be kneeling there in the bitter cold, on the slimy stones of a slum backyard, poking a stick up a foul drain-pipe."
    - The Road to Wigan Pier, George Orwell

'ullo, chum

First gang out of the 'hive: Smilin' Jack and the Bitter Dregs.

MODEL LIST
Skavvy Boss: shotgun, sword, autopistol, frag grenade (173 creds) 
2 x Skavvies: autogun (41 creds each)
4 x Skavvies: stub gun, pick/knife/axe/club (33 creds each)
Skavvy: shotgun (41 creds)
Skavvy: blunderbuss, spikes mutation (62 creds)
Skavvy: stub gun, claw mutation (38 creds)
Skavvy: stub gun, autopistol, extra arm mutation (55 creds)
Scaly: spear gun, discus (181 creds)
Scaly: scatter cannon (200 creds).

TOTAL: 964 credits

Thirteen cannibals from the sump - enough for a decent starting gang, with some leftover creds for backup pistols hidden in pouches or to lure in some plague zombies.

just some lads

regular lads

The regular core gangers. I tried to go for a fairly minimalist colour scheme, heavy on washes and grime. Initially I was trying to mimic the inimitable axiom's Ian Miller-inspired skavvy colour scheme. Strong on iron greys, with spot colours of muted orange and shocking yellow. I also spent some time staring at Asslessman's lads, who also have the yellow touch.

every family's got one

so this family has three big deal

As always happens, I think I strayed from the original brief and fell into regular habits, but I did try to keep to a fairly limited palette. Oh, and the pale skin colour is from the always-brilliant Wilhelm.

that way

techno wotsits

These are hard to find painted images of online! The Leadpile has a few in his fantastic gang - although where he sculpted his arms, I just used some from Victoria Miniatures I had lying around. (The laspistols count-as stub guns because they're in such poor condition. It's fine.)

These sculpts were released around the time of Confrontation, although they first appeared in White Dwarf in May 1989. You can see them and their comrades on the Collecting Citadel Miniatures wiki here.

they do watercolours

easy now, fuzzy little man-peach

Yeah, love a good abhuman. These guys didn't turn out quite like I intended (their scales were meant to be darker) but by the time I realised my error, I didn't want to work harder. They're fun sculpts to paint, even if they have the same legs.

this sword was passed to me from my father's father

a lil' freehand chequer just for you

i lied about the sword. now give me your stuff

Finally we have the boss. I might have gone overboard on staining his guns.

The name of the gang just clean popped into my head while preparing the miniatures, but I think it works.

Interior illustration for Necromunda, p.295
Artist uncredited. © Games Workshop, 1997

Coming up for February: Pit Slaves Free men

Sunday, January 1, 2023

goblinpaladin's Gang Warfare - an Introduction

   Not all men are content to serve in the timeless fashion: a small minority dream of better things. Some crave wealth, power, or simply to escape from bludgeoning poverty.
    - "The Hives of Necromunda," from Necromunda, Rick Priestly et al. 1997.

been carryin' this book around a long time

Another solar cycle is ended; the world of our fathers spins back into place. Again begins another of the cycle of torment known to mouldering archivists as Old World Army Challenge. Once more, the Great Overlord (Him Who Dwells in the Ice, the Autarch, the Spire-King, &c) has shifted the rules. Now we can delve into the terrible mysteries of the Specialist Games - just so long as they meet the old and challenge portions of the tournament's title.

an Escher juve to gift to the Overlord

in his favourite colours, no less!

still don't do eyes

This one-off adjustment to the rules comes at a great time for me. It's been simply ages since I've actually played a proper pitched battle of any kind, but I have been working on a variety of skirmishy folk and civilians, with the vague intention of playing Necromunda/Gorkamorka or a hybrid thereof. Also, ever since I started to get into Oldhammer, I've gradually been accumulating a great many mid-90s Necromunda figures. The combination of these pressures is starting to become quite intense. And now, the chance to paint them and relieve that pressure! Hooray!

another Overlord gift;
a fell necromancer* to oversee the Field of Bones

but the Challenge is a chain
(Diehard Miniatures)

Of course, as soon as I announced this project, my fellows (particularly Tom) gently pressured me into adding even more miniatures to it. I've delayed writing this intro post in the hopes that the additions will arrive in time. If they don't make it for the pre-tourney photoshoot, expect surprises not on this list.

gonna gut you, cleanskin

We'll start with a gang already cleaned and (mostly) based, although I'd never gotten around to actually starting work. Convenient, now.

Figure total: 13

we are all Σ4R-TAC-U5

I'll aim to get the Pit Slaves done in February. There are fewer of them, and I already have a plan in mind. (It'll be a shame to strip that fellow on the right, but his scheme is completely wrong.)

Figure total: 10

more like twenty stilettos through yer eye

I'm really excited about these! A couple of uncommon Guard and space punk models in this pile that I may take out for a future rag-tag Guard project, but for now let's try and be inclusive.

Figure total: 20

the words of the prophets are written on the 'hive walls

The gang I wanted very badly as a teen. This is most of the range, missing only the power axe leader and the lascannon heavy.

Figure total: 15

money. money is good.

In the absence of a clear 'leader month' category, I'm going to do this motley group of mercenaries and special characters. I've hit ten, thanks to a couple of eBay purchases, so I don't feel as guilty about it as I did when I started drafting this post.

Figure total: 11

do not go into the plains of black glass, past the rad hills.
death waits there.

I'll need to clean these and do some minor conversion work on some. Basing them properly is also going to be a challenge. But on the other hand, Muties are incredibly cool. Not technically Necromunda, sure, but Gorkamorka worked on the same ruleset, so.

Figure total: 11 (mounted)

fethin' outlanders

I had one Ratskin. He was going to be a mercenary scout. And then Tom donated me two more, and I found some for reasonable prices online, and now I have a whole other gang to paint

I didn't even own any Spyrers. That Tom!!!

Figure total: 10 - but waiting on more...

Alright. That comes to a lot more than six months work, so we'll see what we manage to get through...

Dust Falls
Artist not credited. © Games Workshop.

*looks a bit like zerotwentythree, don't you think? suspicious...

Search This Blog