Weather: Hot
Mood: Stressed
Music - Drive by R.E.M.
I don’t like that OWAC is almost over.
It feels like I haven’t done nearly enough painting for us to be as far into the challenge as we are, but then again I now have a full army of 5th edition Undead Gnomes, so maybe my perspective is a little skewed? In retrospect, I had the foresight to make this army compact and manageable, so to be surprised that it’s completed is… silly? As grateful as I am to past me for making the decisions that led to this cleared slate, I have trouble trusting it. Something feels off still, unfinished maybe.
Ah well, it’s probably just second boot syndrome. Anyway, Bones!
Another 20 Skellibobs, the sister unit to the first blob of Skellibobs, this time done up with a purple undercoat. Although they’re not as dark as their siblings, I’m still pleased as punch with the emotional color of this unit, especially with their bright red weapons. Actually I love the red so much that I’m redoing my Death Guard army so that I can use that red for all of my little plague marines’ weapons.
The only thing I’m not sold on is the banner. I think it needs a fish or a sausage, or something horizontally inclined for that hand to grasp. Part of me wonders why a unit of skeletons needs a banner to begin with since morale isn’t really something they’re worried about on account of not having a life they’re motivated to protect. I think the reasoning I settled on was that necromancers and vampires need something to point at while giving orders, and maybe Gneil wasn’t feeling particularly inspired the day he raised these 20 bony tonics.
Finally, we wrap with the army’s second necromancer, to make sure that the Skellibobs go where they’re told. I decided that I was allowed to have more than one artistic inspiration for this project, and so I found this old piece from WFRP.
This is Ian Miller’s depiction of Heinrich Kemmler and his entourage, done for The Terror of the Lichemaster for the Warhammer Fantasy Roleplaying Game. I’ve never been too convinced that an undead army could pillage a village, but there’s something lively about the reanimated menaces depicted here.
They have… aura?
Are they… corpsemaxxing?
Beats me. I’m just here to drool adoringly at the linework of this early Miller illustration, thirst over the vibrancy of the palette, and bask in the atmosphere of one of the coolest Warhammer art pieces to ever exist.
So then I painted a Heinrich Kemmler.
If you’re wondering how Gneil the Gnome got it together again after Gnome-mageddon, to put it succinctly, he didn’t. Lost and injured after his failed siege of the Alpiner Gnome village, the inherent magics of gnomekind allowed him to be discovered by a traveler, who just so happened to be the most vile and infamous necromancer of the Old World since the days of Nagash.
Why Heinrich has chosen to support Gneil’s second muster is beyond me, but certainly this villain wouldn’t waste his time on a venture with no chance of gaining him power. I suppose we’ll have to wait and see…
Anyhow, Kemmler was a great model to paint. It drove me a little nuts, painting this figure, but overall I think it came out pretty okay.
That would have been it, but I suppose I was feeling one way or another, because then I had three ghosts on my desk, but that’s it!
Ok, maybe I had ten mummies sitting around with little gnome hats. I rebased them, so even if they hadn’t made it onto the army’s roster, it seemed a shame to just leave them in such a sorry state…
And then there were some stands of “bat swarms” that were made up of little charmers. Obviously they needed to go in the soup too!
While the last three units haven’t been included in the initial army list, they seemed like fun additions that can maybe come in handy later on or in different editions.
Month’s Additions
20 Skellibobs with full command and halberd - 257p
A necromancers - 68p
Total - 325p
+++++
Phew. And that’s it, the 2k for 5e WFB done and dusted.
Good luck everyone, and see you at the finish line!
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