Showing posts with label Grey Knights. Show all posts
Showing posts with label Grey Knights. Show all posts

Sunday, August 2, 2026

James WRR’s Wrap Up: The battle at the end of time

 We are the edge of the sword, the tip of the spear, the hammer of the immaterium and we will suffer not the daemon to exist. The Daemonhunters of the Ordo Malleus are coming for you.

Mighty, Dark-Winged, Avenging Inquisitor, James, with his Might, Avenging Ordo Malleus Army.

That’s it! My second OWAC attempt completed and another (nearly) 4,000 points worth of models painted for Warhammer 40,000: Rogue Trader.


Now I can try get a game in.


The experience of painting this Ordo Malleus army has been markedly different to that of painting my Emperor’s Children. Not that I’ve not had a great time with the project, just that I’ve found myself a bit less… absorbed in it.


That might be because I’ve been decorating a new flat at the same time as ploughing through this batch, and navigating a whole host of new responsibilities. It might also be because I’m a Chaos guy deep down, and painting “holy” warriors goes against my instincts.



But I am proud of this army, just as I am of every project I manage to complete. It’s not every Warhammer player who can say they’ve painted thousands of points in just a couple months. God knows I’ve got so much more waiting in the wings, but that’s a problem for another day… another OWAC, perhaps. 



Collecting this force was a joy and putting it all together was a real education. I’ve got a whole new appreciation for those who managed to construct and paint armies of RTB-01 marines back before we had so many modern tools and paints. I’ve also been surprised, even blown away, by the quality and charm of many of these models — the Terminators and Daemonhunters being obvious stand outs.


This challenge attempt hasn’t been without its, well, challenges. I’ve been rushed at times, uninspired in others and very distractible. But seeing my challenge companions and friends build such amazing armies of their own has really pushed me towards this success. 


Once again, I'm also impressed at how well deadlines work for my brain and my workflow. Having the structure of monthly quotas and small goals really helps make a big project manageable. If you've got your own major army project to get done, I can't suggest enough following along with the next OWAC, or even just make your own mini challenge to motivate yourself.



I think my next project is going to have to be a colourful one. Painting an all-metallic, largely monochrome force has been great for speed and efficiency, and they do look as mean and brutally efficient as I was hoping they would, but I need a bit of whimsy back in my life.


I think that might call for a Second Edition-era force of some kind. Oh, I know a Death World that’s lovely this time of year! How about we visit Catachan next OWAC?


And with that, I reckon I can close the book on this project. I can’t wait to see these guys on the tabletop, burning away the corruption and naivety of a doomed galaxy. As always, please do join me on my ongoing hobby journey on Instagram at @Illuminator_Hobby.


Until next time, keep watching the skies. 



Army list


Inquisitor Halfthor
Daemonhunter
Tactical Dreadnought Armour, Bio-Scanner, Displacer Field

Plasma Gun, Power Glove, Digital Weapons, Psyk-Out Grenade

Bionic Leg

Psychic Mastery Level 3
201
points


Inquisitor Clavicus
Daemonhunter
Tactical Dreadnought Armour, Bio-Scanner, Displacer Field

Psycannon, Force Rod, Scare Gas

Psychic Mastery Level 4
454
points


Captain Torkamadus
Grey Knight Terminator Captain | Hero
Tactical Dreadnought Armour
Nemesis Force Weapon

Psychic Mastery Level 4
450
points


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Squad Deza
Grey Knight Terminator Tactical Squad
1 Sergeant and 4 Marines in Tactical Dreadnought Armour

5 Nemesis Force Weapons

Psychic Mastery Level 4
1,200
points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Riot Corps
Adeptus Arbites Squad
1 Magister with Bolt Pistol and basic equipment

5 Judges with Bolt Pistols and basic equipment
102 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points


Grand Total: 3,815 points


Sunday, July 5, 2026

James WRR’s Wildcard: Blue Aquila Down

G’day! 

It’s Wildcard month, which means we’re allowed to go a little… wild with our projects. And so, in the spirit of bringing my latest Imperial army to life, I thought I’d take the opportunity to paint one of my favourite pieces of terrain ever:

The crashed Aquila Lander from Battle for Macragge.


Despite my undying love for all things 80s/90s Games Workshop, my actual career in the hobby began shortly before this 4th edition starter set was released. I remember sharing the box with my little brother (now long-retired from the hobby in favour of skateboarding and making smart financial decisions). I took the Space Marine side and painted them up as Ultramarines (of course) while my brother took his inspiration from Alien to paint his ‘Nids mostly grey and green.


I don’t think either of us really took the rules all too seriously when we did get some poorly painted minis on the field. In fact, at some point, I think my Space Marines once ended up fighting an army of Dwarfs from The Battle for Skull Pass among the ruins of this crashed starfighter.


But it was never really about the game. It was about the vibe. 



And boy was that vibe good. I don’t think we appreciated, at that moment, that “modern” 40k was pretty much at its aesthetic and mechanical peak. Naturally, it couldn’t match the vibe of Rogue Trader, or even Second if that’s more your vibe, but Battle for Macragge was really a high point in my view of what Warhammer could be.


This crashed Aquila Lander is a good physical representation of that nostalgic ideal. It’s not an L-shaped ruin. It wasn’t designed to give balanced cover to both sides of the table. No, it’s a piece of plastic that tells a story, of which us gamers play a big part.


I remember scenarios from the starter set booklet that involved your heroic Space Marines fighting through never-ending hordes to make off with the ship’s power supply, or defending the downed passenger with his container of scientific samples. 


Ahh. Officially licensed narrative gaming. Bliss. 



The ruins I now have in my collection came from a second-hand lot, made up of mostly Battle for Macragge bits in pretty rough condition. Though that meant a bit more work, it really told me that this was a collection that someone had loved, maybe in the same way I had. Or, at the very least, they’d given the hobby a red-hot go.


It worked out for me that they’d given it up at some point. I’m certainly not complaining that I get to relive those glory days.


Anyway, painting this set seemed daunting at first, but actually proved fairly simple. I hit the whole lot with a black spray then sprayed the edges of the crash site with red to better match my Grey Knight’s bases.


As you’ll see, I’ve ended up putting some flock down, and a few “alien plants” on the base. I want to keep most of my Oldhammer 40k stuff on red desert-adjacent bases, so adding some natural elements should help blend this terrain more easily into future boards and armies. 


To paint the ship itself, I picked up an iconic, time-tested tool: the sponge. 


Nicking a little yellow block from beneath our kitchen sink, I built up a few layers of successively brighter, desaturated blues (and whites on the wing tips). I really like using a sponge on a big piece of plastic, as not only does it neatly avoid recesses, you can really modulate the intensity of your colour in a similar way to drybrushing - or even airbrushing - without the faff. The trick is, like drybrushing, to build up more gradually, with lots of quick stabbing dabs rather than a thick “splodge”.



I finished off the ship with simple glossed black for the shattered windows and some cabling details. I really love painting hazard-striped cables, the quickest way to do so being basecoating them with Scale75 Sahara Yellow, laying down some neat(ish) black stripes, then painting a thin line of Tenere Yellow over the whole length with the edge of your brush.


I weathered the ship with sponges, again, using a really dark Blue Steel metallic to add chips and battle damage. Games Workshop rust effect was watered down and applied to recesses, before a dark red pigment powder was jammed in mostly where the ship parts meet the ground. This final step really brought the whole thing together, so I’ll definitely be repeating it across future models.


And so, that’s it! All the painting done for my 2026 OWAC challenge. It’s been a fun ride, with a few ups and downs and funny little unforeseen challenges. But, all in all, it feels like it’s absolutely flown by. 



I did also manage to paint up this Bob Olley Ogryn for the Olden Demon challenge in May, as well.  The sculpt is just absolutely brilliant, full of character and attitude. I decided that he needed an appropriate beverage for the sweltering jungles of Catachan, and seeing as I’ve met plenty of Australian blokes who look like this (wrap-around sunnies and all) in my time, I had to paint him a few tinnies of Aussie-as VB. 


Drongo the Ogryn

This fella marks the start of my next big army project: an all-metal Catachan army for second-fourth edition. Watch this space!


Thanks for joining me on this journey so far. Some final full-army shots and a good write up is set to land next month.


Emperor protect you, citizen. 

Friday, May 8, 2026

James WRR’s Rank & File 4: Termination ritual, activated

The Battle Brothers stood to attention on the sprawling deck of the barge. Whether one looked left or right, they would see nothing but a line of silver-clad Space Marines stretching off into the distance, mechanical cherubim floating above them swinging braziers of incense

Donovan stood shoulder to shoulder with his brothers in arms, gently rocking the weight of his holy Bolter from hand to hand. They would be making planetfall soon enough, disgorging a mass of ceramite-clad butchers onto the woe-begotten wretches below.

But first, there must be a revery. The holy order to which he belonged was steeped in tradition, though he admitted he would rather be steeped in unholy blood than standing in line for a parade.

First came the servitors, scuttling on hydraulic legs and bearing the armoured sarcophaguses of fallen brothers. Then came the Chaplains of the 666th chapter, skull-faced and dour, reeking of candle fat. Then came the Veterans, each dragging behind them chained apostates and heretics, ready to be sacrificed in the name of the Emperor. 

Finally, behind that screaming mass, came the Terminators. Donovan could feel their footsteps before he could see them. Towering even over the tallest of his Battle Brothers, the Tactical-Dreadnought-armoured practically glowed in the harsh mercury lamplight of the barge. Each bore a gun-barrel staff, still cold but ready to burn into life with the flick of a finger.

There was silence in the hall as they lumbered passed. Donovan felt pride in his chapter’s strength… but also an unfamiliar feeling. Something like… envy. 

“Slick bastards. That could be my armour,” he thought, “my staff.”

Donovan stared down at his Bolter. Counted the scratched-in kill markings. He noted the distinct lack of honours on his armour. At least compared to the titans before him.

“I’ve done my time. I’ve slain so many for the Emperor. It’s not fair.”

Donovan was frozen in his train of jealous thought by the feeling of cold metal against the back of his head. A refreshing feeling. A real feeling. 

“Brother Donovan,” came the stern, sterile voice behind him. “Feeling ungrateful of your assigned role?”

Like his augmented brothers, Donovan knew not fear. In usual circumstances. He had stared down warpbeasts, descended through the atmosphere of alien planets in Drop Pods, survived months alone in ruined cities after seeing his squadmates torn apart around him. But the voice behind him sent a shiver down his half-metal spine.

He felt the cold metal barrel leave his neck and slip silently back into the darkness. He stood a little straighter, feeling as proud as he possibly could of the Terminators, thinking happy thoughts. 

“We can but… aspire.” He forced the thought. There were eyes to see all around, into his mind, and ears to hear. He gave the venerable brothers their due respect. 

______________________

This has been the month I’ve been waiting for — a chance to paint those beautiful Rogue Trader Grey Knights Terminators. 


We all know the best way to get through your army’s chaff is to give yourself a big reward at the end, right? 


Terminators and Arbites, ready to terminate the heretics


When I first saw these ancient Terminators, I was absolutely blown away. The level of crisp detail across every millimetre of armour is really technically impressive, especially in comparison to other miniatures of the time. I particularly like the lightning bolt motives and impaled books that would later become the official Grey Knights icon.


These fine fellows are also armed with super radical gun-staves that would come to define the Adeptus Custodes. Because, back in the day, you couldn’t really get more elite on the Imperium side of the table, and we all know that sharp shooty sticks are the badge of honour among gene-enhanced soldiers.


(Un)holy warriors march forth


The only downside to this squad is that there’s only one sculpt, so repetition is unavoidable. However, I think it sort of ends up in their favour, making them appear as really disciplined, shining exemplars in comparison to the scrappy freaks that make up the rest of my army. 


Though they might all look quite similar, each is an individual


To top off this squad, of course I had to paint up their Captain as well. 


Sadly, the copy I was able to find didn’t come with his ballistic force sword (again, now part of the Custodes’ schtick), so I decided to make do with another force staff. Flipping it around, in a stabbing motion, sets him apart from his squad on the table — if the heraldic tilting shield doesn’t do the job.


Captain, hunter, killer


The scheme the for these guys isn’t going to be unfamiliar to anyone that has been following this army as it grows. But I have added plenty more gold.


The best gold, I’ve found, is often just silver (with a little glaze of yellow or brown, of course). The gold elements on these models were drybrushed up to a bright silver then hit with a thin layer of Snakebite Leather Contrast. A touch of bright Scale Colour gold finished them off nicely. I did add a tiny bit of verdigris and rust to choice parts of the armour to grunge them up a bit.


I love ggggoooooooooooollllldd


To add visual interest, I painted some subtle purple veins into the grips of the staves and then coated them in gloss to look as if they’re made out of obsidian, or some sort of magical marble.


The blades of these weapons were painted to look so hot they’re molten. It was all the rage in Newhammer painting circles a year or two ago! 


To achieve this effect, I followed the usual recipe for flames, starting from white and then quickly wet-blending outwards into yellow, orange and, finally, red. To finish off the molten look, I used a small bit of sponge to apply some dappled black — the oxidised, crackling metal that’s straining under the raw power charging through it.


We. Are. The LAW!


But the Termies weren’t the only models on my table this month. Filling out my Rank & File quota is a squad of Adeptus Arbites, represented here by Wargames Foundry’s ex-Citadel Empirical Absolution and Liquidation Squad.


The charmingly goofy poses and proportions of early Citadel sculpts are on full display here. As is the not-quite-so-subtle “homages” to 2000 A.D. I thought it was only right to lean into that, giving them proper Judge uniforms. I like that this scheme makes them stand out a lot from the rest of the army, while details like the red gun casings and yellow lenses still tie them in.



We can’t forget, though, despite their lovely, nostalgic uniforms: All Arbites are Bastards.


"Daemons can't hurt me. Not in my protective sphere."

______________________

Army list as of March


Captain Torkamadus
Grey Knight Terminator Captain | Hero
Tactical Dreadnought Armour
Nemesis Force Weapon

Psychic Mastery Level 4
450
points


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Squad Deza
Grey Knight Terminator Tactical Squad
1 Sergeant and 4 Marines in Tactical Dreadnought Armour

5 Nemesis Force Weapons

Psychic Mastery Level 4
1,200
points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Riot Corps
Adeptus Arbites Squad
1 Magister with Bolt Pistol and basic equipment

5 Judges with Bolt Pistols and basic equipment
102 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points

Saturday, April 4, 2026

James WRR’s Rank & File 3: Big iron

 “And lo, on the day of judgement, great tides of flesh of claws and chattering teeth did descend upon the castle man had built.
He dared to scrape the heavens with the glory of plasteel and concrete. 
And the gods punished him by breaking the seal and sending forth his monsters.
Three years of torment followed, and man crawled to the heights of his towers to survive.
Until the Emperor on his throne felt pity, and saw man had repented.
The Emperor sent his angels, clad in burning ceramite and carrying the torches of purification. 
And they did smite the monsters from afar,
driving them forth into the wilderness from whence they came.
But the angel’s wrath was great and their swords sharp.
The tower that man had built was reduced to rubble,
a reminder to all the price of pride.”

  • Canto 6 of the Great Book of Helvellin


_______________________________



Hello again, Imperial Citizens,


This month, I bring to you the very long arm of the law: a Grey Knights Devastator Squad. 


Devastator Squad Apollo

When I’d first picked up my little horde of RTB-01 Marines for this project I found myself in a bit of a conundrum. Would I just paint a couple Tactical Squads, as they were mostly all armed with Bolters? No, that would have been too repetitive and boring. Would I make one an Assault Squad? Hmm, tempting, but a full squads’ worth of authentic metal jump packs and weapons would run me well into the three figures. 


The answer hit my square in the jaw when I found a lot going for a set of Beamer-armed metal marines. Right, that’s it, I thought. Devastators!


Rogue Trader Space Marine squads had some strange restrictions on heavy weapons. For example, you couldn’t just pick and choose a medley of guns, you basically had two lots of two different weapons for each Devastator squad (Missile Launchers and Heavy Bolters, normally), which could be swapped out entirely for another set. For Grey Knights Devastators, one of the options to replace Missile Launchers were Conversion Beamers — one of the most insane weapons in 40k history.


What do you mean it’s a laser beam that turns matter into pure energy and becomes more powerful the further it travels? The Tech-Magi of the Adeptus Mechanicus were really smoking something strong that day. 


Heavy weapons specialists

And so, by picking up a couple Heavy Bolters and tacking them onto two of the previously Beamer-armed Devastators, I was able to create a full, functional squad of these heavy weapon freaks for the first time in my decades-long Warhammer career. Now to aim them at something.


I’ve always found this older style of heavy weapons a bit goofy. How the hell does a human being, even if they are a Space Marine, fire mobile ordnance that size with one hand, from the shoulder?


Logic be damned, the sculptors of the day were clearly embracing the rule of cool, and gave us a wide array of incredibly wacky weapons as a result. Most of these proved so iconic, they’re still with us today. Though you probably won’t see Space Marines in 11th edition rocking Webbers…


In terms of painting these guys, there’s nothing particularly interesting to add this month. I was inspired by the inimitable Curis of Ninja Bread for the Conversion Beamers, interpreting the little hollows around the edge of the weapon’s… ahem… bulbous head as little lenses. I imagine they must channel the destruction energy towards a single point, sort of like how the Death Star powers up.


Danger: Do not look directly into light.

The rest of the Marines in the squad, including the Sergeant, were painted in exactly the same way as my Tactical Squad, with a healthy smattering of checks, flames and saucy slogans. I had a lot of fun painting the big ol’ eyeball on one of the bases, and playing with different skin tones as well. I promise there’ll be some slightly more varied models to come next month…


But I’m proud to have built and finished this unit. With two squads of Marines on the table, a bit of armour and at least one character, this is really starting to feel like an army.


Slaughter of the daemons on the planet Helvellin

And remember everyone, as a certain Chapter Master of the Blood Ravens would say, “walk softly… and carry a big gun.”



_______________________________



Army list as of March


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points

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