I was THRILLED when our glorious Overlord allowed all the Specialist Games, because they are awesome! Epic, Battlefleet Gothic, Man'o War, Gorkamorka, Necromunda, Mordheim, Bloodbowl.. I cannot decide which one I love the most!
But then indecision strucked
I wanted to
paint the entire box for Battlemaster, my very first miniature games from
Citadel. Great game, great miniatures, but not something I could really enjoy
with my friends.
Battlefleet
gothic? The Imperial Navy's fleet will have to wait..
Man’o War?
Not enough models..
Then I
remembered of an old project I started a long time ago but never finished for
Epic Armageddon, the Siege of Vraks!
A little
bit of lore:
In 2007
Forgeworld released the fifth Imperial Armour Volume, first of a trilogy, about
a new campaign set on the planet Vraks.
In this
campaign, the force of the Imperium were trying to recapture the fortress world
of Vraks, an immense fortification fallen to the force of Chaos.
And it was
GLORIOUS! To sum it up, it was a version of WWI but with steroids mixed with
cocaine and warp dust: millions of Krieg's guardsmen digging trenches and
trying to break the defensive lines with thousands of artillery battery and
charges across no-man's land
If you
haven't read it, go to the Wiki and take a look, it's worth the time.
The first
volume is an intense war of attrition, but it's in the second volume that
things start to get messy, when the Vraksian renegades are joyned by the Chaos
Space Marines.
The turning
point is the Assault of Mortuary Ridge. Here's the extract
"In
Sector 558-470, the 468th regiment of the 46th Line Lorps, holding the Korps'
right flank found itself faced with a difficult tactical situation. Their
sector of the front faced a low ridge, with their frontline running along a
shallow valley, overlooked by enemy positions. It was obviously not the place
to dig-in for long, exposing the forward companies to plunging fire. Their
choice was either to pull back out of range but then leave a large no-man’s
land which would eventually have to be re-crossed, or to press on and attempt
to gain the ridge and wrestle control from the enemy.
The 88th
Army command urged the 468th regiment to move forward and gain a foothold. From
this sector there were a series of low ridges running roughly south-eastwards,
and each in turn would require capturing as they provided the enemy with the
best firing and observation positions for kilometres in every direction. An
assault was ordered up the ridge which the guardsmen, with their typical
macabre sensibilities, titled ‘Mortuary Ridge’.
Unable
to commit to a full-scale, set- piece regimental attack, the focus of the
assault would be on a smaller, closer fight with limited objectives. For now
the 468th would not seek to drive deep into the enemy lines, only to force the
enemy off the immediate higher ground above them. In order to prevent enemy
reinforcements from reaching the battlefield, the regiments on either side
would be required to launch their own diversionary assaults, to keep pressure
up and prevent enemy troops re-deploying.
Following
the preliminary bombardment, mortars would lay a smoke screen before the men
and tanks attacked up the bare slopes of the ridge. As they advanced,
supporting heavy weapons, such as autocannons and heavy stubbers, would fire a
stream of rounds high over their heads to plunge down upon enemy positions to
the rear, with the aim of suppressing enemy heavy weapons positions.
The
enemy position atop the ridge line was a strong one. A front line of trenches
was backed up by a solid defence line that incorporated numerous pillbox
positions for heavy weapons. As well as dug-out shelters below, there were
hardened bunkers in the line and razorwire, tank traps and minefields in no-man's
land. To the left of the assault area was a concentration of defences and
firing positions designated as Fort C-585, and another strongpoint in the line
called the ‘Mortuary Redoubt’. On the rear slope of the ridge were enemy
artillery positions, ready to fire a counter-barrage into no-man’s land.
In the
line stood the 468th regiment’s 31st, 33rd, 53rd, 54th and 68th infantry
companies. 31st company had the task of clearing the Mortuary Redoubt whilst
the 54th faced the daunting task of attacking Fort C-585. Their attack would be
supported by the available tanks, including two Macharius heavy tanks released
from their reserve companies to help deal with the strongpoint.
The
attack time was set at 078823.M41 and in the hours beforehand the forward
trenches began to fill up with the assault platoons. Extra grenades and
ammunition were issued and a final roll call taken by the quartermasters as the
grim figures prepared themselves to follow in the attack’s wake and recover any
equipment they could.
On 077.823.M41
the opening bombardment began. Overhead the sky shrieked with the passage of
out-going shells and behind them came the bass rumble of the massive bombard
shells as they climbed high and plunged down on the enemy bunkers and
pillboxes. Looking out over the lip of a trench through his periscope Captain
Fodor, commanding the 54th company, watched as his objective was shrouded in
flames, smoke and dust. The barrage crashed across the enemy’s defences,
rolling like thunder as it moved forward over the rear positions, churning the
ground and casting boulders high into the air. The almighty bombardment
continued as the forward mortar squads opened fire, flinging smoke shell after
smoke shell into no-man’s land. All watched as the clouds thickened into a dense
blanket that mingled with the dust to form a cloying grey smog. It was time to
go. Sergeants barked the orders to advance and hob-nailed marching boots
scrambled up the ladders to the parapet and out into no-man’s land. Hunched
figures could be seen advancing at a steady pace until they vanished from sight
into the smoke. Tank engines roared into life and they churned forward
alongside the infantry.
As the
guardsmen advanced, the artillery fell silent and the enemy’s own guns opened
fire. From the rear it was impossible to see what was happening in the smoke.
On the right flank 33rd Company had pressed forward the furthest, advancing
beyond the Mortuary Redoubt but were now caught under a lashing crossfire of
Heavy Bolter and Stubber rounds from their left. Men were seeking cover in
shell holes, the company commander was already dead, killed in the initial
salvoes. The 31st Company was pressing towards the dangerous redoubt, but again
was taking concentrated fire. Soon enemy mortar shells began to land, including
incendiary rounds that burst in bright orange and yellow explosions, scattering
oxy-phosphorous gel which burned through clothing and skin. It was accurate
pre-sight fire and the 31st company’s leading platoons were soon forced to go
to ground. In the centre of the attack 52nd Company was fairing little better,
but its lead platoons were still trying to move forward as rounds whipped
overhead, crawling on their bellies towards the enemy trenches. The 54th
Company was facing the imposing fort and here the artillery had hit in its
heaviest concentrations. The ground was littered with deep craters and one of
the Leman Russ tanks had already become bogged. The tank was immobilised, but
had become a pillbox, firing shell after shell from its battle cannon up the
slope at the fort. The infantrymen pressed around the tanks for cover and crept
forwards at a slow pace. As they emerged from the white smoke cloud, the enemy
were waiting. Pillboxes and bunkers were soon blazing a withering fire. The
supporting tanks weaved a path through the craters to return fire. The first
Macharius was repeatedly hit, bullets and laser blasts ricocheting wildly off
its hull and turret as it returned a suppressing fire from its twin battle
cannons, flaying the trenches with high explosives and shrapnel. The second
Macharius attempted to find a route forwards but enemy heavy artillery shell
landed close by. The force of the explosion tore its right hand tracks away,
leaving the armoured behemoth immobilised in no-man’s land. The armour wasn’t
faring well on the churned ground. A second Leman Russ was destroyed by a mine,
its crew tumbling from the smoking wreck only to be cut down in turn by heavy
stubber fire.
On the
left flank of the assault, 65th company was climbing the steepest part of the
ridge and it was slow going under intense enemy mortar fire. Behind the
attacking companies, the two reserve companies moved into the front trenches to
await their turn to advance into the maelstrom. Behind them a company of
Deathriders was moving up and awaiting a chance to exploit any breakthrough.
All day
the battle raged. Artillery rounds shrieked and screamed, crashing and
thundering as both sides matched the other’s bombardments with counter¬battery
fire. In the centre the 53rd had successfully reached the enemy trenches and
were now clearing with grenades and bayonet. It seemed here the enemy had
fallen back into their strongpoints. More platoons were being pushed forward to
reinforce the first success against the inevitable counter¬attack. They needed
more men and heavy weapons if they were to hold what they had captured. A field
artillery battery of quad launchers was ordered across no-man’s land to set up
in support but was caught in a barrage as it moved up, destroying all its Centaur
carriers and leaving the guns scattered and abandoned.
The
enemy counter-attacked, launching infantry from the cover of the second defence
line in a human wave. Roaring and screaming they charged through the defensive
lasgun fire, leaping into the trenches. In a swirling chaotic mêlée men were
screaming, fighting with swords, axes, bayonets and their bare hands. Somewhere
in the mêlée the company’s commander had been impaled through the chest and lay
dying. Those Krieg guardsmen that did not fall back were killed or captured and
the trench was soon back in enemy hands again.
At Fort
C-585 Captain Fodor crouched in cover behind the still smoking wreckage of a
Macharius heavy tank, trying to direct his forward platoons and identify enemy
positions as targets for his own mortars. The smoke screen had lifted but dust
still lay thick over the battlefield and the sky had darkened rapidly,
threatening one of Vraks’ torrential downpours. A stray bullet ricocheted off
the tank and hit his helmet, knocking him off balance - but he was otherwise
uninjured. Recovering himself, the Captain watched as the remaining Macharius
scored a direct hit on an enemy bunker, blasting the reinforced ferrocrete into
dust and breaching its walls. The tank jolted forward again, heavy bolters
rattling out a stream of shells as the crew inside worked to reload both
barrels for the next shot.
Fodor
waved his leading squads on and rose from his cover, his command squad at his
heels. Pulling his laspistol from his holster he beckoned his men onwards,
leading by example. Inch by inch, crater by crater they were closing in on
their objective. Soon his squads were hurling grenades into the enemy firing
pits and trenches. Within their bunkers and pillboxes the enemy still held out.
Fodor raced for cover, sliding into a shallow crater where five Krieg guardsmen
already lay dead, bodies torn to shreds by shrapnel. He was close to his
objective. With just a few more squads he could carry his attack home and take
the strongpoint. Calling for his vox-operator he saw his aide flung into the
air, his leg severed after stepping on a mine. Fodor crawled to the wounded
man, who lay groaning, blood from the stump of his leg pooling in the mud about
him. The captain hauled the vox-caster from his back and called for assistance.
Send in the second wave to support him now and the objective would fall, he
urged his commanders.
As Fodor
battled for his life in no-man’s land, the ferocity of the initial artillery
exchange slackened as the gunners found their natural rhythm. Back in the Krieg
trenches the second wave platoons were still organising themselves and issuing
extra equipment when they received the urgent order to attack. Men scrambled to
their feet as the Watchmasters roused them to action and they piled over the
parapets and out across the fire-raked ground of no-man’s land.
A few of
Fodor’s men had reached Fort C-585. Hunkering down in the enemy trenches and
guarding their flanks, they were the furthest forward of the attack which was
now stalling, like so many before, in the killing ground of no-man’s land under
withering fire.
The
second wave scurried across the wasteland as a ragged grey tide, crouching low
against the continued artillery explosions that still erupted about them. The
attacking platoons raced onwards, disregarding the men who stumbled and fell,
plucked from their midst by well-aimed enemy fire. They soon overran Fodor’s
position and raced on to attack Fort C-585, bayonets fixed. Many died as they
charged home, but many more leapt down into the enemy trenches or over their
sandbags, thrusting and slashing with their long glittering sword bayonets, driving
the enemy back. Laspistol still in hand, Fodor himself led the attack against
one bunker. Already breached by the Macharius’ shells, Fodor could see enemy
figures still holding out inside. He gathered the men around him and led them
towards the objective, crouching in an enemy trench he worked his way along it,
pistol in hand. He instructed those behind to throw grenades around each corner
and down into each dug-out they passed. When he was in range he called forward
a squad flamethrower to blast the bunker’s breach, then he ordered everybody
else to follow him and charge the breach.
The
flamer roared as its bright orange jet of promethium gushed over the bunker,
burning and smoking fiercely. A second blast arched through the breach and
ignited all inside. Immediately, Fodor jumped up and rushed the blazing breach,
running headlong through the flames, emptying his laspistol as he stormed into
the bunker's smoke-filled interior. His men followed and quickly overwhelmed
the few enemy inside, killing them all in hand-to- hand combat. During the
fight a stray bullet struck the captain through the wrist, forcing him to
abandon his sidearm. In pain, bleeding, blackened and charred from the smoke
and flames, Fodor organised the defence of the captured bunker, refusing to
retire despite his wound.
The
first of Fort C-585's bunkers had fallen to the assault and the others would
soon follow, each after a similarly furious attack. As reinforcements arrived,
the surviving Macharius tank rolled into position creating a new bulwark for
the fortress. The 54th company had captured their objective and now it seemed
they had the strength to hold it.
Attacks
further along the line had met with little success and most had been forced to
ground in the craters and shell holes. As news of 54th Company's success
spread, the stalled attacks resumed. With 54th company now clearing trenches
ahead, the weight of enemy fire had slackened. Soon the 52nd and 31st Companies
also reported they had achieved their objectives for the day. The first
defences of Mortuary Ridge had been captured."
OK
FORGEWORLD YOU HAVE MY ATTENTION
The best
part comes immediately after, when Khorne's Berzerk plunge into the lines from
orbit on a full scale Dreadclaws assault
"Riding
the Lightning
As the
468th regiment’s attacking companies were seizing their objectives so the
darkening storm broke, shattering the skies with flashes of lightning and
rolling peals of thunder. The dark sulphurous clouds deluged the battlefield in
a blinding monsoon that quickly turned the planet's volcanic dust into sticky
grey mud. As the short but violent storm lashed down, the Dreadclaw assault
pods and larger landing craft from the Anarchy’s Heart, now in orbit high
above, plunged down onto Vraks.
The
launch bays of the Chaos Battleships unleashed their terrible cargo and the
gunners turned their weapons upon Vraks below. In trenches and dug-outs across
the Van Meersland Wastes, the guardsmen felt the awesome power of the
battleship’s guns. The orbital bombard that presaged the arrival of the assault
force exploded with an earthshaking roar on the already tortured landscape. The
air crackled and fizzed with the impact of lance batteries, in places scorching
the rock to black glass with the intensity of their heat. Macro-cannon shells
tore great holes in the planet’s surface, the splintering crash of each round
rending the rocks and leaving a thick layer of cordite and dust. The siege
regiments had no response to the firepower raining on them from above. No
counter-battery fire could suppress this enemy. Trenches were destroyed in
single hits, heavy artillery guns were flipped like a child’s toy, left smashed
beyond repair. Krieg guardsmen scurried for cover as the tempest landed upon
them.
Captain
Fodor watched the bombardment from his captured, half- ruined bunker, his
wounded hand stuffed inside his greatcoat, leaking a red stain across his
chest. He saw a great yellow streak of flame race across the stormy sky as a
huge shell tore through the atmosphere and streaked earthwards. The distant
explosion raised a towering mushroom cloud before the reverberating crash of
its detonation reached him. All around fire was falling from the skies. His own
trench line at the base of Mortuary Ridge took a direct hit and he felt the
shock wave buffet the bunker like an earthquake as it rolled over him.
More
lightning split the skies as the drop pods fell, each trailing a fiery comet's
tail as it burned into the atmosphere, thrusters driving each towards its
target. The sky was full of falling assault pods, plunging through the
rainstorm, riding the lightning down onto Vraks. The Chaos forces crashed down
onto the planet, each pod springing open to release a horde of baying,
bloodthirsty, blasphemous servants of the dark gods.
The
orbital bombardment ceased as the assault forces landed. Most had aimed their
attack at the frontlines around the inner defence lines. Bands of Khorne
Berserkers from the Skulltakers, World Eaters and Berserkers of Skallathrax now
roamed the trench lines, attacking with divinely inspired fury wherever they
encountered the enemy. This was no frontal assault across no-man’s land and the
Krieg defences were not prepared for such a sudden attack. They had very little
in the way of anti¬aircraft defences, and each regiment’s main strength was at
the front. Suddenly artillery positions were being overrun and important supply
trenches were lost to the enemy. Command dug-outs were attacked and turned into
gore-filled carnal houses by the blazing bolt pistols and chain axes of
Khorne’s psychopathic warriors. Chaos and confusion reigned, just as the Lord
of Slaughter willed it. The set piece battles of their carefully organised
trench warfare could not help the Krieg guardsmen who found themselves suddenly
beset from all sides. Reports of attacks were coming in from distant sectors,
long thought to be beyond the enemy’s reach.
At Fort
C-585 Captain Fodor and his men were suddenly attacked by the crimson armoured
traitors of a Skulltakers warband. Each was an enraged, unholy killer with an
insatiable lust for blood. The Chaos Space Marines raced from their assault
pods and were soon clearing the trenches in savage close combat, piling the
bodies of the slain Krieg guardsmen as they advanced. It was a desperate close
combat, but the Krieg guardsmen stood little chance. Their opponents were no
longer the weak flesh and breakable will of mere men, but Space Marines driven
by the power of their insane gods. They were unstoppable, tearing Krieg squads
apart in a welter of slaughter. Captain Fodor attempted to rally his troops,
but many were already falling back across no-man’s land. He saw the Macharius
heavy tank firing its heavy bolters as the Traitor legionnaires climbed up its
sides and onto the turret. The hatches were torn open and the crew were dragged
out screaming. One massive Khornate champion lifted the tank commander clear
from the turret, dangling the commander’s struggling body by a single hand. It
inspected the feeble mortal before a slash of his blood- soaked chain axe decapitated
him. The body was thrown aside, blood running in rivulets from the corpse. The
champion roared his triumph to the skies then jumped from the turret in a
single mighty power-armoured leap and raced on in search of his next victim.
All
around him Fodor’s men were shooting from the battle-scarred bunker’s remaining
firing slits. Now it was the Captain’s turn to grimly defend the bunker as the
enemy closed in. The first Traitor Space Marine to leap into the breach was
annihilated by a meltagun blast at point-blank range that turned it and its
armour into a charred and smoking slag pile but more soon followed. Fodor's men
dived for cover as a grenade detonated inside, the ringing blast stunning them.
Another grenade exploded, then another, filling the bunker with blinding smoke.
Through the smoke the enemy charged, axes held high, their spinning blades
spraying blood. With his uninjured hand Fodor drew his sword and lunged at the
first enemy. His thrust was parried aside, the enemy’s sweeping chainaxe
shattering his blade. The traitor battered him aside, dipping his shoulder and
barging into the Captain, sending him dazed and sprawling across the floor. The
enemy followed their leader in and soon the bunker was overrun. The corpses of
the defenders lay torn and shredded, their severed heads gathered into a
gore-soaked pile. The floor was slick with blood which dripped from the walls.
Dazed and wounded, Fodor crawled through the gore in search of an exit, but was
suddenly plucked from the ground by a powerful grip. Barely conscious he was
lifted from his feet, dangling limply he saw the steaming face grill of a red
armoured helmet, a baleful light glowing behind its visor. The helmet was blood
splattered and bore the engravings of many unholy runes. The power armoured
grip tightened around his neck and he began to choke as the Traitor Marine’s
chain axe spluttered into life. One swift blow added the Captain’s head to the
gathering pile.
The
attack of the Skulltakers saw the 468th Regiment thrown back down Mortuary
Ridge. The sudden planetary landing had swept them aside and restored the front
lines."
GLORIOUS!
I NEED TO RECREATE THIS BATTLE!
But, as you
probably know, 28mm Forgeworld's miniature are not exactly cheap, so it
remained a dream.
Eight years
after, I stumbled across a huge group of Epic Armageddon players. Long story
short, I fell in love (again) with the game and started hoarding lots of 6mm
miniatures.
And the
dream became reality..
For who
doesn't know about Epic Armageddon, it's the fourth edition of a small scale
game from GW (previously Adeptus Titanicus, Space Marine and then Epic 40k)
It's made
for big battles, where infanties are made by companies of hundreds of models
and tanks hunts in packs. Also, TITANS!
Each army
is usually composed by core units (the backbone of the army) and a number of
support units (usually 3) for each core units.
Each Core
Units may have some upgrades (additional units, transports, support tanks..)
You can add
up to a third of your points in Allies, WarEngines or Planes
Each stand is
composed by a different number of stands, and each stand usually has between 3
and 7 models on it, but five is the best. This means that an Infantry Company
of twenty stands has 100 models.
Even if GW
stopped producing the game, it thrived with the help of the community, with
lots of updates to the rules and the army lists, and many manufacturers started
releasing new miniatures for the game and other that made perfect copies in
small scale of the GW’s releases (“I can’t say”)
4000
thousand words and I still haven’t show you anything…
THE
PROJECT!
Not one,
not two, but THREE Epic Armies! Plus a 60x240cm board! It’s true, some models
are already painted, but.. oh well you’ll see..
The first
one is a 4000 points Krieg army, mainly composed by huge Infantry and artillery
companies.
Death Korps
of Krieg Companies |
||
0–1 Regimental HQ |
One Supreme Commander unit
and nineteen Infantry units |
400 |
Fire Support Battery |
Add six Fire Support units |
75 |
Infantry Platoon |
Add Ten Death Korps Infantry
Units |
175 |
Infantry Company |
One Commander unit and
nineteen Infantry units |
300 |
Gorgon Siege Transporters |
Add two Gorgons |
200 |
Heavy Tank |
Add one Macharius |
125 |
Infantry Company |
One Commander unit and
nineteen Infantry units |
300 |
Gorgon Siege Transporters |
Add two Gorgons |
200 |
Heavy Tank |
Add one Macharius |
125 |
0–1 Death Rider Company |
Twelve Death Riders |
250 |
Death
Korps of Krieg Support Formations |
||
Artillery Support Company |
Nine Earthshaker Platforms
and nine of the following: Gun Emplacements, Trojans |
600 |
Grenadiers Platoon |
Eight Grenadiers |
225 |
Eight Centaurs |
75 |
|
Grenadiers Platoon |
Eight Grenadiers |
225 |
Eight Centaurs |
75 |
|
Light Support Battery |
Four Heavy Mortars + 4 Centaurs |
200 |
Light Support Battery |
Four Quad Launchers + 4 Centaurs |
200 |
Engineers Platoon |
Eight Death Korps Engineer
units and a Hades Breaching Drill |
250 |
This army
is a mix of 3D printed models (Gorgons, artillery and Macharius) and Vanguards
models (all the rest)
What I’ve already done.. |
..the rest.. |
The second
is a 3000 points Vraksian Renegades Army
Vraksian Renegades Companies |
||
Regimental HQ Platoon |
One Vraksian Supreme
Commander unit and twelve Imperial Guard Infantry units. |
375 |
Fire Support Squad |
Four Fire Support units |
100 |
Ogryn Berserkers |
Three Ogryn Berserker units |
100 |
Infantry Platoon |
One Vraksian Commander unit
and twelve Imperial Guard Infantry units. |
275 |
Fire Support Squad |
Four Fire Support units |
100 |
Flak |
One Hydra |
50 |
Infantry Platoon |
One Vraksian Commander unit
and twelve Imperial Guard Infantry units. |
275 |
Fire Support Squad |
Four Fire Support units |
100 |
Flak |
One Hydra |
50 |
Vraksian Renegades Support Formations |
||
Tank Hunter Squadron |
Three Valdor Tank Hunters |
250 |
0-1 Deathstrike Squadron |
Two Deathstrike Missile Launchers |
200 |
Heavy Artillery Squadron |
Three Minotaur Artillery Tanks |
350 |
Heavy Artillery Squadron |
Three Minotaur Artillery Tanks |
350 |
Armoured Fist Platoon |
Ten Imperial Guard Infantry units, five Chimeras and one
Salamander Command Vehicle |
325 |
Sentinel Squadron |
Four Sentinels |
100 |
This models
are 3D printed, from Vanguard and some original GW models. It’s almost all
painted (and there are some units that won’t be part of the army)
Ready to
fight! |
Almost ready to fight.. (I forgot the Hydras!) |
Last but
not least, falling from orbit with an axe in both hands and rage in their
minds, the Khorne Berzerkers! 1000 points consisting in:
Khorne Berzerkers |
||
World Eaters Berzerker Retinue |
One World Eaters Skull Lord
character, four World |
300 |
Assault Walkers |
two World Eater Dreadnoughts |
75 |
Dreadclaws |
Formation replaces all
transport options with Dreadclaws |
50 |
World Eaters Berzerker Retinue |
One World Eaters Skull Lord
character, four World |
300 |
Assault Walkers |
two World Eater Dreadnoughts |
75 |
Dreadclaws |
Formation replaces all
transport options with Dreadclaws |
50 |
Devastation Class Cruiser |
150 |
These are
Forumware models (and multiparts too!) Let’s not talk about it. As before,
there are some models that won’t be part of the main army.
KILL! MAIM! BURN!
Now.. the
board.
It will be
narrow and long, with a set of trenches on one side (already completed), a
60x60cm no.man’s land, the ridge and part of the fortifications on the other
end.
The picture
shows what I have done already
..not much tbh
BUT WAIT!
THERE’S MORE
Usually,
Epic is played with list of 3k points. I cannot use the knorne army as it is, so
here are a bunch of models (some really old) that will be part of the “real”
list. I’m not showing them because I’m not sure I’ll survive.
So much violence in such a small box
How many
models I must paint?
For Krieg
there are 16 small tanks, 9 Earthshakers (with 3 crewmen each and ammo crates),
7 small artillery pieces (2 crewmen each), 6 support squads (2 crewman each), 11
horse units (33 horses) and 93 infantry stands (5 men each)
The renegades
are JUST 34 infantry stands, 12 support squads (3 crewmen), three ogryns stands
(3 each) and 2 Hydras
Khorne is
much smaller, 16 berzerkers stands (5 each), 4 dreadnoughts and 2 dreadclaws
(the Cruiser is not really fielded on the battlefield)
Total of 874
models..
And a game board..
…
…
…
For the
offering, a plague bearer! Hopefully it will please our Glorious Overlord and His love for the horror
874 models sounds like a herculean task, even at that size. Best of luck- it's going to look amazing.
ReplyDeleteVraksian campaign was awesome with so much effort given into a grand scale of the whole combat, perfect for an epic themed force. Good luck with that ton of stands.
ReplyDeleteThis is going to be brilliant and look stunning if you can pull it off. Best of luck!
ReplyDeleteAn incredible project, and a really cool and detailed intro post. I like seeing people's thoughts as they put together things like this. Can't wait to see them all lined up.
ReplyDeleteWow! The scale of your gargantuan project is simply... Epic. As fits the theme. Best of luck! when painted it will look absolutely awesome. Good luck!
ReplyDeleteEpic is certainly the word for this project! Good luck! :)
ReplyDelete