"You are not machines! You are not cattle! You are men!"
- The Barber, The Great Dictator
the power of bullying |
we will never be enslaved again |
So, first up: A second gang of outlanders ready to fight the power! Helreach United Miners, Fabricators, Haulers Local Θ-26/20.
MODEL LISTPit Slave Chief: mace (hammer), chainsaw, shotgun, frag grenades (225 creds)
Techno: plasma gun (160 creds)Pit Slave: plasma pistol, buzz saw (110 creds)Pit Slave: plasma pistol, hammer (105 creds)Pit Slave: bolt pistol, chainsaw (105 creds)Pit Slave: bolt pistol, claw (95 creds)Pit Slave: laspistol, shears (90 creds)Pit Slave: laspistol, claw (90 creds)Pit Slave: autopistol, hammer (95 creds)Pit Slave: stub gun, rock drill (85 creds)
TOTAL: 1,160 credits
Only a small gang, I know, but I don't feel guilty any more, with all those terrain pieces! These guys had a clear scheme in my mind, which definitely helped for speed. I was able to get through them fast even though I experimented with a variety of skin tones.
Pit Slaves with plasma pistols |
A later sculpt, dating from around the time the gang rules came out in White Dwarf 224, he provides a bit of extra kick with the plasma pistol. I didn't want to make them both token Black guys, so I gave one Caucasian skin tones and dyed-green dreadlocks. We've all met that guy.
Pit Slaves with bolt pistols |
The Black skin tones on this fellow and the one above are from this random tutorial I found, if you're wondering. Both Caucasian fellows were done with the boring old Rakarth Flesh > Reikland Fleshade > highlights. Boring but easy!
wow this photo sucks. sorry. |
Pit Slaves with laspistols |
Mr Snips was painted using Mengel Miniatures's 'Medium Skin' tutorial. Not thrilled with it, but it's fine. The chap with the claw was base coloured with the Guilliman Flesh contrast over white, then highlighted normally. Gave him pink hair because pink hair rules.
Pit Slave with stub gun & Pit Slave with autopistol |
The man with the drill (not that one) was painted with this tutorial from Tale of Painters, but really, most of these techniques are quite similar at my skill level. The chap with the hammer was painted with a 'ruddy skin' technique from Pinman again, although my version turned out a lot browner than expected (which is cool).
Pit Slave Techno |
he does look like he listens to techno |
Regrettably, my copy had a badly damaged shoulder. I mangled some green stuff to rebuild it, but my sculpting skills are limited to horrible blurry Nurgle monsters, so it doesn't look quite right. I like to think it looks like he has an artificial shoulder with plasticised skin covering it. I considered adding some metal chips to look like it's wearing away, but decided against it.
Pit Slave Chief |
Unlike the Techno I've never really liked the Chief sculpt. I love the minimal amount of flesh left to him and the design of his robot arm, but I don't like the blank helm or the silly top knot. (Don't get me wrong: I love silly top knots; it's just out of place here).
The Chief's skin is painted the same bloodless pale technique from Wilhelm that I used on the Skavvies last month, although it came up a bit warmer here. Might not have thinned the final glaze enough, but it still makes him look drained and corpse-like. Perfect for a creature now far more steel than man.
These were a cracking set of miniatures to paint. The wear-and-tear on their weapons made me sometimes feel like I was doing two-sculpts-for-one-result, but I'm sure that when I get to the mutie cavalry I'll remember what that is actually like and never complain again.
scrap piles, scrap barricades, and a shop sign |
A reasonable pile of scatter terrain, I think:
MODEL LIST7 x junk piles, one in 4 parts (Crooked Dice)
3 x sheet metal barricades (Crooked Dice)Sign (Crooked Dice)
These are all from Crooked Dice, part of their excellent post-apocalyptic range. Just scatter terrain to add a ramshackle or post-apocalyptic sense to an urban environment or some sort of scrap mining region in, say, Gorkamorka. Could probably be used to give a sense of a hasty defence for pirates or victims of Imperial over-reach in larger games.
I tried to ground these a little in the Warhammer 40,000 setting. For instance, this pile includes a discarded safe made of unpainted ceramite; it's stronger than steel.
Some of these photos are blurry, but you get the idea.
Cover to Inferno! No. 8, Sep 1998 Artist: Karl Kopinski. © Games Workshop, 1998 |
Coming up for March: The House of Escher. Probably. I'm getting sick of yellow...
Really nice work! Lovely figs and grimy terrain! Great stuff!
ReplyDeleteWow! Very impressive! And with half of the month left over! Love the range of skin tones (something I must address in my clone-like armies) and all the grimy battered bits
ReplyDeleteawesome month - the weathering looks amazing! Love the dark skin tone recipe, and the hazard striping on the face mask is inspired :)
ReplyDeleteAlso - are you sure your WD mags got thieved? Sounds very much like a 'parental truth' 😅
That is a truly amazing amount of work there! I need to get some terrain going myself, thanks for a motivational post here!
ReplyDeleteI love the way you painted those yellow weapons !! they are terrific, very raw and brutal !
ReplyDeleteAwesome work, cool terrain! Very inspiring 👍
ReplyDeleteNice lot of pit slaves, the skin variation was top notch. The pale ones were perfect, from there up to improve trying different types of pale!
ReplyDeleteYeah! What a great month of work! I really like all your attention to the different skin tones, and the rusty yellow industrial metal really works. The scenery brings the whole gang to life. Love it!
ReplyDelete