These creatures are not devils or ghosts, as the Underhivers know all too well. They are the sons and daughters of the Noble Houses that rule Hive Primus and the whole of Necromunda from the fastness of the Spire. These siblings of noble blood are cast down into purgatory to prove themselves tough and resourceful enough to take their place amid the ruling families. In a hive containing so many billions of souls, only the most dynamic and merciless individuals can expect to rule, or indeed to survive.
The Orrus embodies the most brutal aspects of the Spyre Hunters. Its distinctively oversized powered arms and hulking shoulders betray the Orrus’ fearsome combat style: that of crushing and battering its opponents to a bloody pulp. Ranks of armoured pistons power the arms and its blunt, claw-fingered hands, and each fist is backed by a rack of bolt launchers to blast apart opponents at a distance. Though the Orrus is the slowest of the Spyre Hunters it is also the most indomitable.
I painted each of these between two different days. I had a rough idea of what I wanted to do with them and just sort of grabbed what I had on my desk that I thought might fit with my vision.
The Yeld is the most bizarre of the Spyre Hunters: a winged fiend with pinions of chameleonic metal and claws of laser energy. When not in use, the Yeld’s wings sweep back to form a pinioned cloak of steel and reveal the heavy forearm units bearing laser tubes that are its primary weapons. Its wings are jagged with edges sharp as razors so it can slice its victim as it swoops overhead.
I was lost at first on how I should paint these two. At first I was just working on one and then I was hit with the idea of shooting them both from the top with a dark grey blue and then hit them from underneath with various reds. So in a fury of inspiration I was able to knock these two out rather quickly.
Malcadon are cunning and subtle in their hunting, trapping their victims in webs of iron-hard silk before tearing them apart with steely claws. Two bulbous spinarets for creating the web threads are mounted on the suit’s arms and connect to the Malcadon’s hunched back amidst a snake’s nest of tubes. The rest of the elongated limbs and back of the Malcadon are covered with downward pointing spines and overlapping plates of armor.
With the Malcadons I went with the classic red and purple schemes. I always loved the classic colors of the originals and though it would still fit in with the style I was going for for the gang. I was very happy with the way they came out and the glow of the eye on them.
Here are two you don't often see in the wilds of the web. I had a hard time finding any good images of the Patriarch and Matriarch, so here is my take of the lovely couple as they visit the Underhive to lend a hand to their murderous children. So here is my take on the both of them.
In all this Hive, why I do think
There are five reasons why we drink:
Good kills,
good ammo,
lest we be hunting
and till our oaths are filled.
Nice colors on rarely seen models. Congrats!
ReplyDeleteSo cool! I must check if there are any Spyrer models staggering around - always wanted to paint at least one of those 🙂
ReplyDeleteGreat gang! And thanks for making sense of it- I had seen these models, but not a Spyre gang in action. I didn't even know some of them were connected!
ReplyDeleteCool models, great painting, and I feel like I've never seen many of these before? Which is always interesting.
ReplyDeleteReally cool and atmospheric painting. The gang looks awesome
ReplyDeleteGreat post. I've never seen the Matriarch and Patriarch before, so that is a learning moment for me and I love how you have painted them.
ReplyDeleteVery interesting idea to paint one in orange to draw the eye/fire of your opponent. I like it.