Saturday, February 2, 2019

Merijn's The knee bone's connected to the...(198pts)

Not quite the 11th hour but too close for comfort. I originally planned to eat the frog and start this challenge by painting a big block of Nightmare Legion, get all the repetitious stuff out of the way. Maybe the powers that be got upset I didn't choose Nurgle, I spend most of 2019's precious free time so far in physiotherapy.

Still, even if I'm not in it to win it, I do want to go the distance. So I set a more realistic goal and painted Harold of Beeckerhoven with a minor cadre of well-equipped skeletons. Unfortunately, their shields are still in the mail so I'll leave it up to our arbiter to see if I make the cut.

Painting wise I kept them basic. Eventually, these will be the back rank guys since the Legion has enough leaders, champions and other command staff to fill up a front rank. Some red for their rags because I fondly remember the red period.

The bases took a lot of hemming and hawing but ultimately I started this project because I wanted the army I never had back in the 90s. So I committed to goblin green bases with a sunburst yellow drybrush.

Harold himself was fun the paint. A clean and simple sculpt but full of flamboyant character. The Skeletor inspired colour scheme seems popular for this guy.

Next month I'll probably try for another 10 skeletons and some cavalry.

Point's wise we're looking at a total of 198

68pts (1 x 68) Necromancer (4e liches only come at very pricy lord levels)

80 pts (10 x 8) skeletons
20 pts (10 x 2) spears
30 pts (10 x 3) heavy armour

John's Chaos Dwarf Reinforcements 205 Points

 205 Points Bull Centaur Reinforcements

  
 0 Points Chaos Dwarf Alter


Ben's Cult of Slaanesh (197pts)

This time around I'm doing a Slaanesh themed 3rd edition army. This month's project is a unit of the classic Red Redemption models. In my opinion, these are the kind of figures that scream Oldhammer. The level of detail and character on these models is perfect. You got to love one piece figures with shields cast on them. No muss, no fuss.

 I'm counting these guys as Chaos Thugs so I can mount them on 25mm squares. The bigger base gives then plenty of room so they can cleanly rank up together. I got lucky on ebay awhile ago and managed to score 20 or so of these guys with full command, including 5 of the champion figure with a double handed weapon.

Points wise, I'm counting the leader as a Marauder (35), with heavy armor (3), shield (1), and a double handed weapon (2). The 12 cultists are equipped in the same fashion (8+1+1+2=12 each, 144 total). I finished the musician (12 more points!!!), but in true OWAC fashion I didn't complete the standard bearer. I've started the banner twice, hated it both times and have decided to wait until I can devote some quality time to it. Adding all these little dudes up gives me 197 total points for January.
   
Command figures including the banner of shame.
 
A little ode to my brother. He did a similar thing with one of these guys back in the 80's.


Double handed weapons. 


Rank and file mofos. 


A totally dodgy shot of the whole unit. The purple smear on my green mat is from the last OWAC. 
  
GW glazes were used over a light gray undercoat on the robes to try and create a pastel finish. The masks and shields were shaded with a little purple. Ideally I  would like to add some Slaanesh symbols to the shields at some point. The flesh tone is GW Rakarth shaded with a thinned red purple ink mix from Scale75's Inktensity set. The dark colored basing was decided on to help make the unit "pop" on the table.

I should also add that my incredibly thoughtful and loving girlfriend gave me a fancy camera for Christmas. This is the first opportunity I've had to use it. Clearly I've got a ways to go as a photographer... 

I'm leaning towards painting my Minotaur unit next month but Slaanesh is a fickle master so who knows. As always thanks for looking. 

Friday, February 1, 2019

From SeanS - Undead Army of Zazad the Eternal (201pts)

Hi All,

As usual I somehow managed to not manage my time very well and come in way too close to the deadline. A few things came up at the end of the month that I didn't anticipate and it threw me off.

Any way we have a unit of 5 Death Riders - shield, hand weapon - 105 points


Skull Chucker  with 3 man crew - 60 points


3 of the 20 skeleton warriors - shield, hand weapon, spear - 36 points. As you can see the one figure is the champion guy. I put him in because I had the parts to make him from the command pack.


I think overall they look ok. The riders and artillery were black under coat and brushed up with a bone triad. The skeleton spearmen were done with a white undercoat, a mix of yellow and brown ink and then brushed up with a bone triad. I think I like them better. As always I covered everything in my grunge wash to help tone things down.

I'll have to leave the semi shiny "matte" varnish for now and finish the base flocking later.

I'll try to be ahead of the game for February.

Dave's Creepy Carrion and Catapult (209 pts)

January has come and gone and the challenge is off to a great start! This is the most exciting part of the competition for me as I get to see all the armies for the first time (although the satisfaction of seeing them all finished by the end is also hard to beat). For my first month entry, I decided to start with some of my favorite regiments from the 1994 Undead army book. I feel that these units really demonstrate some of the core themes of the Undead of the Old World—unholy vigor and terror! Let's take a look...


That's it! Just eight individual models, including a scenic pile of skulls. Undead are enormously expensive point-wise and tend to field rather small armies. This will be a theme as we go along... Anyway, let's look at the breakdown:

Screaming Skull Catapult ~ 74 pts
3x Carrion ~ 135 pts

The Screaming Skull Catapult is a terrifying weapon of the Undead. Not only is it as powerful as a regular stone thrower (providing the Undead army with much needed long range firepower and a handy way to quickly dispose of heavily armored knights), but any regiment that takes even a single casualty must pass an immediate Panic test or become broken and flee. Right on the first turn, you can make a regiment run right off the board from their deployment zone! With 48" range, an artillery template, Strength 7 hits, no save and D3 wounds per hit, the Screaming Skull Catapult is a steal at a mere 74 pts.


The next regiment is another favorite of mine: the dreaded Carrion. These are the rotting corpses of great eagles and other gigantic birds of prey that once nested in the highest ranges of the Worlds Edge Mountains. The black magic of Chaos ravaged these inhospitable regions, warping the creatures that dwelt there and twisting them into these mockeries of once noble beasts. Like the Screaming Skull Catapult, Carrion play a vital role in the Undead army, making up for another area that the shambling hordes lack: speed. Carrion can fly (as well as their tattered, rotting wings can carry them) and thus get around the special rule that prohibits Undead from marching. Their effective 24" movement thus makes them the fastest regiment in the army.

  
The best use of this regiment, in my opinion, is to employ them as war machine hunters. On the first turn of the game, if they cannot reach their prey with regular flight, the Carrion can fly high and swoop down on them in the following turn. Once in combat, they have a terrific chance of devouring the war machine's crew whole or at the very least driving them away (and perhaps off the table) thanks to their ability to cause fear. With 3 Attacks on their profile and the potential to make additional attacks for every wound dealt (as the Carrion's creepy little spirit rider feeds upon the death and carnage), a small handful of Carrion can deal a lot of damage to unarmored war machine crew. You can even field them in packs of three, allowing you to have multiple murders of Carrion circling over the battlefield.

These models were a delight to paint, just bursting with character and attitude. Nothing that has been made since can even hold a candle up to these classic Undead, in my humble opinion. Now that they are finished, I am very excited to crack on with the rest of the army!

Paul's Gribbly Beasts of Nurgle - Month One (200pts)

Well month one was a challenge and no mistake. I knew work was going to be a nightmare for the first couple of months of the year and in the end I had to take a very worthwhile and well spent day of annual leave to get some painting done and finish my entry for this month. I’m sure both hobby and professional work benefited from the time well spent.



But that was over a week ago and it has taken me almost as long to get this post written as it did to get them painted, but here it is by the skin of my teeth!

2 x Beasts of Nurgle 75 pts each = 150 pts
5 x Beastmen 10 pts each = 50 pts
Total for the Month = 200 pts

Bosh! Get in!



As always my fantasy models are going to need to (at least) double duty in both Warhammer and Dungeons and Dragons campaigns, and that’s partly why I’ve gone for a colour scheme that is not immediately obvious as Nurgle inspired. However I’m hoping it is sufficiently lurid and gross to meet with approval regardless.



More than that, my two proxy Beasts of Nurgle (more on those choices of models below) will serve D&D duty as a mated pair of Otyughs (Sewage Beasts, a bit like the thing that get’s Luke in the garbage compactor) – I’ll leave the question of which is the male and which is the female, or whether they are even bothered, to your imaginations. With so much cross over with the models I thought why not weave that into my background too?



The sickly wisp of incense wormed it’s way through the sickly miasma of the warp and tickled the Grandfathers nostrils. His mighty sneeze of oozing ectoplasm breached the boundaries of reality and transformed into a vortex of greasy unlight torn between worlds. A doorway to another place blessed by Nurgle’s touch even if it was known by another name.
  

The Watcher urged a small raiding party of his bestial minions through the portal, ignoring their nervous braying and bleating, rubbing his clawed hands together as the two-headed vulture on his shoulder flapped it’s scabrous wings in anticipation…


The town of Hogswallow, sausage production hub for the region, was famous for two things. The industry of it’s abattoirs and the stench of its slurry pits. Of late people had been going missing near the foul offal-lake, well more people than usual. Rumours had spread of something large lurking in the slimy depths. “Otyugh!” they called them, although that may have just been the sound of someone wretching from the smell just before they got snatched by one of the beasts’ many tentacles. The Beastmen knew them for what they were, daemonic Beasts of Nurgle beyond the ken of the mortals of this plane of existence.

“They have been starved of the worshipful adoration they deserved” thought Phlegm Greyhorn, leader of the Beastman pack. It was a simple matter to tempt them from their rest in the morass of congealing blood with a ritual of worship of the Grandfather. Having heard the unholy prayers the beasts willingly followed the pack away from the lake to a place called Goathill, leaving a slimy trail behind them…


Five Chaos Beastmen - Phlegm Greyhorn is in the middle of the pack

I'm hoping the rusty weapons and mouldy green cloth will add an air of Nurgle like decay
 The Beastmen are obviously the much derided WFB 5th edition plastic monopose Ram-headed body builders. Along with many others I’ve never been a huge fan of these sculpts but I needed a lot of beastmen in a hurry so I decided they were a necessary compromise. However, now I’ve worked on them I don’t hate them nearly as much and I’m actually really looking forward to converting some for my WH40k Chaos Warband.



The ‘Beasts of Nurgle’ on the other hand are a bit more interesting. Those of you steeped in the arcane and esoteric knowledge of the elder gods will recognise them as being from the 1983 Grenadier Call of Cuthulu range, namely the Dark Young of Shub-Niggurath and the Great Race of Yith.


Look at the sphincters on that!

My vintage pot of worm purple got an appropriate outing on this beast

I decided against putting in any pupils on the eyes, imagining them instead as milky pus filled orbs

I couldn't get a decent shot of them but the sculpt has dozens and dozens of tiny little feet which I've picked out in the same fleshy pink. Gross!

These just screamed beasts of Nurgle to me although as I began to really consider them for painting I began to see their potential to cross boundaries with Slaanesh too. Having considered some more lurid colours I went with worm like tentacles and grey, rhino like, hide hoping that this will please both Chaotic deities and disgust opponents in equal measure.


Next month promises to be even more brutal work wise so I’m planning an easy month and painting my leader for a cool 200pts. I’m really hoping I don’t have to use my Mulligan in the second month!

Ruerhl's January reinforcements (208 pts)

This months reinforcements contains 16 corsairs. 208 points in total. What first seemed to be an easy job turned out to be a race against the clock. From the start I pretended to have enough time until I realised there were only 6 days left. I feel like a noob making this mistake every time again. But I finished, so I'll probably do it again :) Painting infantry is time consuming but every army needs the numbers. I hope I can finish all the infantry, if not I might throw in some bolt throwers or characters.

Corsairs make a perfect addition to the warband of Lord Ruerhl. They fit in because of their ruthless attitude. Born to plunder, born to enslave, born to conquer. Just the kind of warriors to get the task done. The sight of seeing them disembark on your shores sends ripples of fear amongst the local residents (friend and foes alike). Where they appear malevolence follows in their wake.

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